// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/events/devices/gamepad_device.h" namespace ui { GamepadDevice::GamepadDevice(const InputDevice& input_device, std::vector<GamepadDevice::Axis>&& axes, bool supports_rumble) : … { … } GamepadDevice::GamepadDevice(const GamepadDevice& other) = default; GamepadDevice::~GamepadDevice() = default; } // namespace ui