// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_DEVICES_GAMEPAD_DEVICE_H_ #define UI_EVENTS_DEVICES_GAMEPAD_DEVICE_H_ #include <vector> #include "ui/events/devices/events_devices_export.h" #include "ui/events/devices/input_device.h" namespace ui { // Represents a gamepad device state. struct EVENTS_DEVICES_EXPORT GamepadDevice : public InputDevice { … }; } // namespace ui #endif // UI_EVENTS_DEVICES_GAMEPAD_DEVICE_H_