#include "ui/events/devices/keyboard_device.h"
#include "ui/events/devices/input_device.h"
namespace ui {
KeyboardDevice::KeyboardDevice() = default;
KeyboardDevice::KeyboardDevice(int id,
InputDeviceType type,
const std::string& name,
bool has_assistant_key,
bool has_function_key)
: … { … }
KeyboardDevice::KeyboardDevice(int id,
InputDeviceType type,
const std::string& name,
const std::string& phys,
const base::FilePath& sys_path,
uint16_t vendor,
uint16_t product,
uint16_t version,
bool has_assistant_key,
bool has_function_key)
: … { … }
KeyboardDevice::KeyboardDevice(InputDevice input_device,
bool has_assistant_key,
bool has_function_key)
: … { … }
KeyboardDevice::KeyboardDevice(const KeyboardDevice& other) = default;
KeyboardDevice::~KeyboardDevice() = default;
}