#include "ui/events/event_handler.h"
#include <string_view>
#include "base/logging.h"
#include "base/strings/string_util.h"
#include "ui/events/event.h"
#include "ui/events/event_dispatcher.h"
namespace ui {
EventHandler::EventHandler() = default;
EventHandler::~EventHandler() { … }
void EventHandler::OnEvent(Event* event) { … }
void EventHandler::OnKeyEvent(KeyEvent* event) { … }
void EventHandler::OnMouseEvent(MouseEvent* event) { … }
void EventHandler::OnScrollEvent(ScrollEvent* event) { … }
void EventHandler::OnTouchEvent(TouchEvent* event) { … }
void EventHandler::OnGestureEvent(GestureEvent* event) { … }
void EventHandler::OnCancelMode(CancelModeEvent* event) { … }
std::string_view EventHandler::GetLogContext() const { … }
}