#ifndef UI_EVENTS_EVENT_TARGET_H_
#define UI_EVENTS_EVENT_TARGET_H_
#include <memory>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/scoped_observation_traits.h"
#include "ui/events/event_handler.h"
#include "ui/events/events_export.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_f.h"
namespace ui {
class EventDispatcher;
class EventTargeter;
class EventTargetIterator;
class LocatedEvent;
class EVENTS_EXPORT EventTarget { … };
}
namespace base {
template <>
struct ScopedObservationTraits<ui::EventTarget, ui::EventHandler> { … };
}
#endif