#include "ui/events/gesture_detection/gesture_listeners.h"
namespace ui {
bool SimpleGestureListener::OnDown(const MotionEvent& e, int tap_down_count) { … }
void SimpleGestureListener::OnShowPress(const MotionEvent& e) { … }
bool SimpleGestureListener::OnSingleTapUp(const MotionEvent& e,
int repeat_count) { … }
void SimpleGestureListener::OnShortPress(const MotionEvent& e) { … }
void SimpleGestureListener::OnLongPress(const MotionEvent& e) { … }
bool SimpleGestureListener::OnScroll(const MotionEvent& e1,
const MotionEvent& e2,
const MotionEvent& secondary_pointer_down,
float distance_x,
float distance_y) { … }
bool SimpleGestureListener::OnFling(const MotionEvent& e1,
const MotionEvent& e2,
float velocity_x,
float velocity_y) { … }
bool SimpleGestureListener::OnSwipe(const MotionEvent& e1,
const MotionEvent& e2,
float velocity_x,
float velocity_y) { … }
bool SimpleGestureListener::OnTwoFingerTap(const MotionEvent& e1,
const MotionEvent& e2) { … }
bool SimpleGestureListener::OnSingleTapConfirmed(const MotionEvent& e) { … }
bool SimpleGestureListener::OnDoubleTap(const MotionEvent& e) { … }
bool SimpleGestureListener::OnDoubleTapEvent(const MotionEvent& e) { … }
}