// Copyright 2011 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ #include "ui/events/events_base_export.h" #include "ui/events/keycodes/dom/dom_key.h" #include "ui/events/keycodes/keyboard_codes.h" namespace ui { enum class DomCode : uint32_t; // Helper functions to get the meaning of a DOM |code| in a // platform independent way. It supports control characters as well. // It assumes a US keyboard layout is used, so it may only be used when there // is no native event or no better way to get the character. // // For example, if a virtual keyboard implementation can only generate key // events with key_code and flags information, then there is no way for us to // determine the actual character that should be generate by the key. Because // a key_code only represents a physical key on the keyboard, it has nothing // to do with the actual character printed on that key. In such case, the only // thing we can do is to assume that we are using a US keyboard and get the // character according to US keyboard layout definition. Preferably, such // events should be created using a full KeyEvent constructor, explicitly // specifying the character and DOM 3 values as well as the legacy VKEY. // Helper function to map a physical key state (dom_code and flags) // to a meaning (dom_key and character, together corresponding to the // DOM keyboard event |key| value), along with a corresponding non-located // Windows-based key_code. // // This follows a US keyboard layout, so it should only be used when there // is no other better way to obtain the meaning (e.g. actual keyboard layout). // Returns true and sets the output parameters if the (dom_code, flags) pair // has an interpretation in the US English layout; otherwise the output // parameters are untouched. EVENTS_BASE_EXPORT char16_t DomCodeToUsLayoutCharacter(DomCode dom_code, int flags); [[nodiscard]] EVENTS_BASE_EXPORT bool DomCodeToUsLayoutDomKey( DomCode dom_code, int flags, DomKey* dom_key, KeyboardCode* key_code); // Helper function to map a physical key (dom_code) to a meaning (dom_key // and character, together corresponding to the DOM keyboard event |key| // value), along with a corresponding non-located Windows-based key_code. // Unlike |DomCodeToUsLayoutDomKey| this function only maps non-printable, // or action, keys. [[nodiscard]] EVENTS_BASE_EXPORT bool DomCodeToNonPrintableDomKey( DomCode dom_code, DomKey* dom_key, KeyboardCode* key_code); // Obtains the control character corresponding to a physical key; // that is, the meaning of the physical key state (dom_code, and flags // containing EF_CONTROL_DOWN) under the base US English layout. // Returns true and sets the output parameters if the (dom_code, flags) pair // is interpreted as a control character; otherwise the output parameters // are untouched. [[nodiscard]] EVENTS_BASE_EXPORT bool DomCodeToControlCharacter( DomCode dom_code, int flags, DomKey* dom_key, KeyboardCode* key_code); // Returns a Windows-based VKEY for a non-printable DOM Level 3 |key|. // The returned VKEY is non-located (e.g. VKEY_SHIFT). EVENTS_BASE_EXPORT KeyboardCode NonPrintableDomKeyToKeyboardCode(DomKey dom_key); // Determine the non-located VKEY corresponding to a located VKEY. // Most modifier keys have two kinds of KeyboardCode: located (e.g. // VKEY_LSHIFT and VKEY_RSHIFT), that indentify one of two specific // physical keys, and non-located (e.g. VKEY_SHIFT) that identify // only the operation. Similarly digit keys have a number-pad variant // (e.g. VKEY_NUMPAD1 on the number pad vs VKEY_1 on the main keyboard), // except that in this case the main keyboard code doubles as the // non-located value. EVENTS_BASE_EXPORT KeyboardCode LocatedToNonLocatedKeyboardCode(KeyboardCode key_code); // Determine the located VKEY corresponding to a non-located VKEY. EVENTS_BASE_EXPORT KeyboardCode NonLocatedToLocatedKeyboardCode(KeyboardCode key_code, DomCode dom_code); // Returns a DOM Level 3 |code| from a Windows-based VKEY value. // This assumes a US layout and should only be used when |code| cannot be // determined from a physical scan code, for example when a key event was // generated synthetically by JavaScript with only a VKEY value supplied. EVENTS_BASE_EXPORT DomCode UsLayoutKeyboardCodeToDomCode(KeyboardCode key_code); // Returns the Windows-based VKEY value corresponding to a DOM Level 3 |code|, // assuming a base US English layout. The returned VKEY is located // (e.g. VKEY_LSHIFT). EVENTS_BASE_EXPORT KeyboardCode DomCodeToUsLayoutKeyboardCode(DomCode dom_code); // Returns the Windows-based VKEY value corresponding to a DOM Level 3 |code|, // assuming a base US English layout. The returned VKEY is non-located // (e.g. VKEY_SHIFT). EVENTS_BASE_EXPORT KeyboardCode DomCodeToUsLayoutNonLocatedKeyboardCode(DomCode dom_code); // Returns the ui::EventFlags value associated with a modifier key, // or 0 (EF_NONE) if the key is not a modifier. EVENTS_BASE_EXPORT int ModifierDomKeyToEventFlag(DomKey key); // Returns the physical DOM code along with a corresponding non-located // Windows-based key_code. EVENTS_BASE_EXPORT DomCode UsLayoutDomKeyToDomCode(DomKey dom_key); } // namespace ui #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_