chromium/ui/events/keycodes/keyboard_defines_win.h

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This header file contains all of the VK_* defines from WinUser.h plus two
// VK_DBE_* constants from ime.h. This allows keyboard_codes_win.h to be
// compiled without pulling in windows.h, thus improving compile times and
// reducing namespace pollution.
// These macros must exactly match those generated by including windows.h so
// that translation units that pull in both headers don't see conflicting
// definitions.

#ifndef UI_EVENTS_KEYCODES_KEYBOARD_DEFINES_WIN_H_
#define UI_EVENTS_KEYCODES_KEYBOARD_DEFINES_WIN_H_

#define VK_LBUTTON 0x01
#define VK_RBUTTON 0x02
#define VK_CANCEL 0x03
#define VK_MBUTTON 0x04  /* NOT contiguous with L & RBUTTON */
#define VK_XBUTTON1 0x05 /* NOT contiguous with L & RBUTTON */
#define VK_XBUTTON2 0x06 /* NOT contiguous with L & RBUTTON */
#define VK_BACK 0x08
#define VK_TAB 0x09
#define VK_CLEAR 0x0C
#define VK_RETURN 0x0D
#define VK_SHIFT 0x10
#define VK_CONTROL 0x11
#define VK_MENU 0x12
#define VK_PAUSE 0x13
#define VK_CAPITAL 0x14
#define VK_KANA 0x15
#define VK_HANGEUL 0x15 /* old name - should be here for compatibility */
#define VK_HANGUL 0x15
#define VK_JUNJA 0x17
#define VK_FINAL 0x18
#define VK_HANJA 0x19
#define VK_KANJI 0x19
#define VK_ESCAPE 0x1B
#define VK_CONVERT 0x1C
#define VK_NONCONVERT 0x1D
#define VK_ACCEPT 0x1E
#define VK_MODECHANGE 0x1F
#define VK_SPACE 0x20
#define VK_PRIOR 0x21
#define VK_NEXT 0x22
#define VK_END 0x23
#define VK_HOME 0x24
#define VK_LEFT 0x25
#define VK_UP 0x26
#define VK_RIGHT 0x27
#define VK_DOWN 0x28
#define VK_SELECT 0x29
#define VK_PRINT 0x2A
#define VK_EXECUTE 0x2B
#define VK_SNAPSHOT 0x2C
#define VK_INSERT 0x2D
#define VK_DELETE 0x2E
#define VK_HELP 0x2F
#define VK_LWIN 0x5B
#define VK_RWIN 0x5C
#define VK_APPS 0x5D
#define VK_SLEEP 0x5F
#define VK_NUMPAD0 0x60
#define VK_NUMPAD1 0x61
#define VK_NUMPAD2 0x62
#define VK_NUMPAD3 0x63
#define VK_NUMPAD4 0x64
#define VK_NUMPAD5 0x65
#define VK_NUMPAD6 0x66
#define VK_NUMPAD7 0x67
#define VK_NUMPAD8 0x68
#define VK_NUMPAD9 0x69
#define VK_MULTIPLY 0x6A
#define VK_ADD 0x6B
#define VK_SEPARATOR 0x6C
#define VK_SUBTRACT 0x6D
#define VK_DECIMAL 0x6E
#define VK_DIVIDE 0x6F
#define VK_F1 0x70
#define VK_F2 0x71
#define VK_F3 0x72
#define VK_F4 0x73
#define VK_F5 0x74
#define VK_F6 0x75
#define VK_F7 0x76
#define VK_F8 0x77
#define VK_F9 0x78
#define VK_F10 0x79
#define VK_F11 0x7A
#define VK_F12 0x7B
#define VK_F13 0x7C
#define VK_F14 0x7D
#define VK_F15 0x7E
#define VK_F16 0x7F
#define VK_F17 0x80
#define VK_F18 0x81
#define VK_F19 0x82
#define VK_F20 0x83
#define VK_F21 0x84
#define VK_F22 0x85
#define VK_F23 0x86
#define VK_F24 0x87
#define VK_NAVIGATION_VIEW 0x88    // reserved
#define VK_NAVIGATION_MENU 0x89    // reserved
#define VK_NAVIGATION_UP 0x8A      // reserved
#define VK_NAVIGATION_DOWN 0x8B    // reserved
#define VK_NAVIGATION_LEFT 0x8C    // reserved
#define VK_NAVIGATION_RIGHT 0x8D   // reserved
#define VK_NAVIGATION_ACCEPT 0x8E  // reserved
#define VK_NAVIGATION_CANCEL 0x8F  // reserved
#define VK_NUMLOCK 0x90
#define VK_SCROLL 0x91
#define VK_OEM_NEC_EQUAL 0x92   // '=' key on numpad
#define VK_OEM_FJ_JISHO 0x92    // 'Dictionary' key
#define VK_OEM_FJ_MASSHOU 0x93  // 'Unregister word' key
#define VK_OEM_FJ_TOUROKU 0x94  // 'Register word' key
#define VK_OEM_FJ_LOYA 0x95     // 'Left OYAYUBI' key
#define VK_OEM_FJ_ROYA 0x96     // 'Right OYAYUBI' key
#define VK_LSHIFT 0xA0
#define VK_RSHIFT 0xA1
#define VK_LCONTROL 0xA2
#define VK_RCONTROL 0xA3
#define VK_LMENU 0xA4
#define VK_RMENU 0xA5
#define VK_BROWSER_BACK 0xA6
#define VK_BROWSER_FORWARD 0xA7
#define VK_BROWSER_REFRESH 0xA8
#define VK_BROWSER_STOP 0xA9
#define VK_BROWSER_SEARCH 0xAA
#define VK_BROWSER_FAVORITES 0xAB
#define VK_BROWSER_HOME 0xAC
#define VK_VOLUME_MUTE 0xAD
#define VK_VOLUME_DOWN 0xAE
#define VK_VOLUME_UP 0xAF
#define VK_MEDIA_NEXT_TRACK 0xB0
#define VK_MEDIA_PREV_TRACK 0xB1
#define VK_MEDIA_STOP 0xB2
#define VK_MEDIA_PLAY_PAUSE 0xB3
#define VK_LAUNCH_MAIL 0xB4
#define VK_LAUNCH_MEDIA_SELECT 0xB5
#define VK_LAUNCH_APP1 0xB6
#define VK_LAUNCH_APP2 0xB7
#define VK_OEM_1 0xBA                            // ';:' for US
#define VK_OEM_PLUS 0xBB                         // '+' any country
#define VK_OEM_COMMA 0xBC                        // ',' any country
#define VK_OEM_MINUS 0xBD                        // '-' any country
#define VK_OEM_PERIOD 0xBE                       // '.' any country
#define VK_OEM_2 0xBF                            // '/?' for US
#define VK_OEM_3 0xC0                            // '`~' for US
#define VK_GAMEPAD_A 0xC3                        // reserved
#define VK_GAMEPAD_B 0xC4                        // reserved
#define VK_GAMEPAD_X 0xC5                        // reserved
#define VK_GAMEPAD_Y 0xC6                        // reserved
#define VK_GAMEPAD_RIGHT_SHOULDER 0xC7           // reserved
#define VK_GAMEPAD_LEFT_SHOULDER 0xC8            // reserved
#define VK_GAMEPAD_LEFT_TRIGGER 0xC9             // reserved
#define VK_GAMEPAD_RIGHT_TRIGGER 0xCA            // reserved
#define VK_GAMEPAD_DPAD_UP 0xCB                  // reserved
#define VK_GAMEPAD_DPAD_DOWN 0xCC                // reserved
#define VK_GAMEPAD_DPAD_LEFT 0xCD                // reserved
#define VK_GAMEPAD_DPAD_RIGHT 0xCE               // reserved
#define VK_GAMEPAD_MENU 0xCF                     // reserved
#define VK_GAMEPAD_VIEW 0xD0                     // reserved
#define VK_GAMEPAD_LEFT_THUMBSTICK_BUTTON 0xD1   // reserved
#define VK_GAMEPAD_RIGHT_THUMBSTICK_BUTTON 0xD2  // reserved
#define VK_GAMEPAD_LEFT_THUMBSTICK_UP 0xD3       // reserved
#define VK_GAMEPAD_LEFT_THUMBSTICK_DOWN 0xD4     // reserved
#define VK_GAMEPAD_LEFT_THUMBSTICK_RIGHT 0xD5    // reserved
#define VK_GAMEPAD_LEFT_THUMBSTICK_LEFT 0xD6     // reserved
#define VK_GAMEPAD_RIGHT_THUMBSTICK_UP 0xD7      // reserved
#define VK_GAMEPAD_RIGHT_THUMBSTICK_DOWN 0xD8    // reserved
#define VK_GAMEPAD_RIGHT_THUMBSTICK_RIGHT 0xD9   // reserved
#define VK_GAMEPAD_RIGHT_THUMBSTICK_LEFT 0xDA    // reserved
#define VK_OEM_4 0xDB                            //  '[{' for US
#define VK_OEM_5 0xDC                            //  '\|' for US
#define VK_OEM_6 0xDD                            //  ']}' for US
#define VK_OEM_7 0xDE                            //  ''"' for US
#define VK_OEM_8 0xDF
#define VK_OEM_AX 0xE1    //  'AX' key on Japanese AX kbd
#define VK_OEM_102 0xE2   //  "<>" or "\|" on RT 102-key kbd.
#define VK_ICO_HELP 0xE3  //  Help key on ICO
#define VK_ICO_00 0xE4    //  00 key on ICO
#define VK_PROCESSKEY 0xE5
#define VK_ICO_CLEAR 0xE6
#define VK_PACKET 0xE7
#define VK_OEM_RESET 0xE9
#define VK_OEM_JUMP 0xEA
#define VK_OEM_PA1 0xEB
#define VK_OEM_PA2 0xEC
#define VK_OEM_PA3 0xED
#define VK_OEM_WSCTRL 0xEE
#define VK_OEM_CUSEL 0xEF
#define VK_OEM_ATTN 0xF0
#define VK_OEM_FINISH 0xF1
#define VK_OEM_COPY 0xF2
#define VK_OEM_AUTO 0xF3
#define VK_OEM_ENLW 0xF4
#define VK_OEM_BACKTAB 0xF5
#define VK_ATTN 0xF6
#define VK_CRSEL 0xF7
#define VK_EXSEL 0xF8
#define VK_EREOF 0xF9
#define VK_PLAY 0xFA
#define VK_ZOOM 0xFB
#define VK_NONAME 0xFC
#define VK_PA1 0xFD
#define VK_OEM_CLEAR 0xFE
#define MAPVK_VK_TO_VSC (0)
#define MAPVK_VSC_TO_VK (1)
#define MAPVK_VK_TO_CHAR (2)
#define MAPVK_VSC_TO_VK_EX (3)
#define MAPVK_VK_TO_VSC_EX (4)

#define VK_DBE_SBCSCHAR 0x0f3
#define VK_DBE_DBCSCHAR 0x0f4

#endif  // UI_EVENTS_KEYCODES_KEYBOARD_DEFINES_WIN_H_