chromium/ui/events/ozone/evdev/device_event_dispatcher_evdev.h

// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_EVDEV_H_

#include <optional>
#include <vector>

#include "base/component_export.h"
#include "base/time/time.h"
#include "ui/events/devices/gamepad_device.h"
#include "ui/events/devices/input_device.h"
#include "ui/events/devices/touchscreen_device.h"
#include "ui/events/event.h"
#include "ui/events/ozone/gamepad/gamepad_event.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/geometry/vector2d_f.h"

namespace ui {

struct KeyboardDevice;
struct TouchpadDevice;
enum class StylusState;

struct COMPONENT_EXPORT(EVDEV) KeyEventParams {};

struct COMPONENT_EXPORT(EVDEV) MouseMoveEventParams {};

enum class COMPONENT_EXPORT(EVDEV) MouseButtonMapType : int {};

struct COMPONENT_EXPORT(EVDEV) MouseButtonEventParams {};

struct COMPONENT_EXPORT(EVDEV) MouseWheelEventParams {};

struct COMPONENT_EXPORT(EVDEV) PinchEventParams {};

struct COMPONENT_EXPORT(EVDEV) ScrollEventParams {};

struct COMPONENT_EXPORT(EVDEV) TouchEventParams {};

// Interface used by device objects for event dispatch.
class COMPONENT_EXPORT(EVDEV) DeviceEventDispatcherEvdev {};

}  // namespace ui

#endif  // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_EVDEV_H_