#ifndef UI_EVENTS_OZONE_EVDEV_EVENT_CONVERTER_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_EVENT_CONVERTER_EVDEV_H_
#include <stdint.h>
#include <ostream>
#include <set>
#include <vector>
#include "base/component_export.h"
#include "base/files/file_path.h"
#include "base/functional/callback.h"
#include "base/functional/callback_forward.h"
#include "base/task/current_thread.h"
#include "ui/events/devices/gamepad_device.h"
#include "ui/events/devices/haptic_touchpad_effects.h"
#include "ui/events/devices/input_device.h"
#include "ui/events/devices/stylus_state.h"
#include "ui/events/ozone/evdev/event_device_info.h"
#include "ui/events/ozone/evdev/event_dispatch_callback.h"
#include "ui/events/ozone/evdev/touch_evdev_types.h"
#include "ui/gfx/geometry/size.h"
struct input_event;
namespace ui {
enum class DomCode : uint32_t;
struct InputDeviceSettingsEvdev;
class COMPONENT_EXPORT(EVDEV) EventConverterEvdev
: public base::MessagePumpForUI::FdWatcher { … };
}
#endif