#ifndef UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_
#include "base/component_export.h"
#include "base/containers/flat_map.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/task/single_thread_task_runner.h"
#include "base/task/task_runner.h"
#include "ui/events/event_modifiers.h"
#include "ui/events/ozone/device/device_event_observer.h"
#include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h"
#include "ui/events/ozone/evdev/event_thread_evdev.h"
#include "ui/events/ozone/evdev/input_controller_evdev.h"
#include "ui/events/ozone/evdev/keyboard_evdev.h"
#include "ui/events/ozone/evdev/mouse_button_map_evdev.h"
#include "ui/events/ozone/gamepad/gamepad_event.h"
#include "ui/events/platform/platform_event_source.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/sequential_id_generator.h"
#include "ui/ozone/public/system_input_injector.h"
namespace gfx {
class PointF;
}
namespace ui {
class CursorDelegateEvdev;
class DeviceManager;
class InputDeviceFactoryEvdev;
class InputDeviceFactoryEvdevProxy;
struct KeyboardDevice;
struct TouchpadDevice;
class SystemInputInjector;
class GamepadProviderOzone;
enum class DomCode : uint32_t;
enum class StylusState;
#if !defined(USE_EVDEV)
#error Missing dependency on ui/events/ozone/evdev
#endif
class COMPONENT_EXPORT(EVDEV) EventFactoryEvdev : public DeviceEventObserver,
public PlatformEventSource { … };
}
#endif