#ifndef UI_EVENTS_OZONE_EVDEV_GAMEPAD_EVENT_CONVERTER_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_GAMEPAD_EVENT_CONVERTER_EVDEV_H_
#include <ostream>
#include <vector>
#include "base/component_export.h"
#include "base/containers/flat_set.h"
#include "base/files/file_path.h"
#include "base/files/scoped_file.h"
#include "base/memory/raw_ptr.h"
#include "ui/events/devices/input_device.h"
#include "ui/events/event.h"
#include "ui/events/ozone/evdev/event_converter_evdev.h"
#include "ui/events/ozone/evdev/event_device_info.h"
struct input_event;
namespace ui {
class DeviceEventDispatcherEvdev;
class COMPONENT_EXPORT(EVDEV) GamepadEventConverterEvdev
: public EventConverterEvdev { … };
}
#endif