chromium/ui/events/ozone/evdev/input_controller_evdev.cc

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/events/ozone/evdev/input_controller_evdev.h"

#include <linux/input.h>

#include <algorithm>
#include <memory>
#include <utility>

#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/memory/weak_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "ui/events/devices/device_data_manager.h"
#include "ui/events/devices/stylus_state.h"
#include "ui/events/ozone/evdev/input_device_factory_evdev_proxy.h"
#include "ui/events/ozone/evdev/input_device_settings_evdev.h"
#include "ui/events/ozone/evdev/keyboard_evdev.h"
#include "ui/events/ozone/evdev/mouse_button_map_evdev.h"

namespace ui {
namespace {

TouchpadSettingsEvdev& GetTouchpadSettings(InputDeviceSettingsEvdev& settings,
                                           std::optional<int> device_id) {}

MouseSettingsEvdev& GetMouseSettings(InputDeviceSettingsEvdev& settings,
                                     std::optional<int> device_id) {}

PointingStickSettingsEvdev& GetPointingStickSettings(
    InputDeviceSettingsEvdev& settings,
    std::optional<int> device_id) {}

}  // namespace

class InputControllerEvdev::ScopedDisableInputDevicesImpl
    : public ScopedDisableInputDevices {};

InputControllerEvdev::InputControllerEvdev(
    KeyboardEvdev* keyboard,
    MouseButtonMapEvdev* mouse_button_map,
    MouseButtonMapEvdev* pointing_stick_button_map)
    :{}

InputControllerEvdev::~InputControllerEvdev() = default;

void InputControllerEvdev::SetInputDeviceFactory(
    InputDeviceFactoryEvdevProxy* input_device_factory) {}

void InputControllerEvdev::set_has_mouse(bool has_mouse) {}
void InputControllerEvdev::set_any_keys_pressed(bool any) {}

void InputControllerEvdev::set_has_pointing_stick(bool has_pointing_stick) {}

void InputControllerEvdev::set_has_touchpad(bool has_touchpad) {}

void InputControllerEvdev::set_has_haptic_touchpad(bool has_haptic_touchpad) {}

void InputControllerEvdev::OnScopedDisableInputDevicesCreated() {}

void InputControllerEvdev::OnScopedDisableInputDevicesDestroyed() {}

bool InputControllerEvdev::AreInputDevicesEnabled() const {}

std::unique_ptr<ScopedDisableInputDevices>
InputControllerEvdev::DisableInputDevices() {}

void InputControllerEvdev::DisableKeyboardImposterCheck() {}

InputDeviceSettingsEvdev InputControllerEvdev::GetInputDeviceSettings() const {}

bool InputControllerEvdev::HasMouse() {}

bool InputControllerEvdev::HasPointingStick() {}

bool InputControllerEvdev::HasTouchpad() {}

bool InputControllerEvdev::HasHapticTouchpad() {}

bool InputControllerEvdev::IsCapsLockEnabled() {}

void InputControllerEvdev::SetCapsLockEnabled(bool enabled) {}

void InputControllerEvdev::SetNumLockEnabled(bool enabled) {}

bool InputControllerEvdev::IsAutoRepeatEnabled() {}

void InputControllerEvdev::SetAutoRepeatEnabled(bool enabled) {}

void InputControllerEvdev::SetAutoRepeatRate(const base::TimeDelta& delay,
                                             const base::TimeDelta& interval) {}

void InputControllerEvdev::GetAutoRepeatRate(base::TimeDelta* delay,
                                             base::TimeDelta* interval) {}

void InputControllerEvdev::SetKeyboardKeyBitsMapping(
    base::flat_map<int, std::vector<uint64_t>> key_bits_mapping) {}

std::vector<uint64_t> InputControllerEvdev::GetKeyboardKeyBits(int id) {}

void InputControllerEvdev::SetCurrentLayoutByName(
    const std::string& layout_name,
    base::OnceCallback<void(bool)> callback) {}

void InputControllerEvdev::SetInternalTouchpadEnabled(bool enabled) {}

bool InputControllerEvdev::IsInternalTouchpadEnabled() const {}

void InputControllerEvdev::SetTouchscreensEnabled(bool enabled) {}

void InputControllerEvdev::SetTouchEventLoggingEnabled(bool enabled) {}

void InputControllerEvdev::SetInternalKeyboardFilter(
    bool enable_filter,
    std::vector<DomCode> allowed_keys) {}

void InputControllerEvdev::SetThreeFingerClick(bool enabled) {}

void InputControllerEvdev::SetTouchpadSensitivity(std::optional<int> device_id,
                                                  int value) {}

void InputControllerEvdev::SetTouchpadAcceleration(std::optional<int> device_id,
                                                   bool enabled) {}

void InputControllerEvdev::SetTouchpadScrollAcceleration(
    std::optional<int> device_id,
    bool enabled) {}

void InputControllerEvdev::SetTouchpadScrollSensitivity(
    std::optional<int> device_id,
    int value) {}

void InputControllerEvdev::SetTouchpadHapticFeedback(
    std::optional<int> device_id,
    bool enabled) {}

void InputControllerEvdev::SetTouchpadHapticClickSensitivity(
    std::optional<int> device_id,
    int value) {}

void InputControllerEvdev::SetTapToClick(std::optional<int> device_id,
                                         bool enabled) {}

void InputControllerEvdev::SetTapDragging(std::optional<int> device_id,
                                          bool enabled) {}

void InputControllerEvdev::SetNaturalScroll(std::optional<int> device_id,
                                            bool enabled) {}

void InputControllerEvdev::SetMouseSensitivity(std::optional<int> device_id,
                                               int value) {}

void InputControllerEvdev::SetMouseScrollSensitivity(
    std::optional<int> device_id,
    int value) {}

void InputControllerEvdev::SetMouseScrollAcceleration(
    std::optional<int> device_id,
    bool enabled) {}

void InputControllerEvdev::SetPointingStickSensitivity(
    std::optional<int> device_id,
    int value) {}

void InputControllerEvdev::SetMouseReverseScroll(std::optional<int> device_id,
                                                 bool enabled) {}

void InputControllerEvdev::SetPointingStickAcceleration(
    std::optional<int> device_id,
    bool enabled) {}

void InputControllerEvdev::SetMouseAcceleration(std::optional<int> device_id,
                                                bool enabled) {}

void InputControllerEvdev::SetPrimaryButtonRight(std::optional<int> device_id,
                                                 bool right) {}

void InputControllerEvdev::SetPointingStickPrimaryButtonRight(
    std::optional<int> device_id,
    bool right) {}

void InputControllerEvdev::SetGamepadKeyBitsMapping(
    base::flat_map<int, std::vector<uint64_t>> key_bits_mapping) {}

std::vector<uint64_t> InputControllerEvdev::GetGamepadKeyBits(int id) {}

void InputControllerEvdev::SuspendMouseAcceleration() {}

void InputControllerEvdev::EndMouseAccelerationSuspension() {}

void InputControllerEvdev::SetTapToClickPaused(bool state) {}

void InputControllerEvdev::GetStylusSwitchState(
    GetStylusSwitchStateReply reply) {}

void InputControllerEvdev::GetTouchDeviceStatus(
    GetTouchDeviceStatusReply reply) {}

void InputControllerEvdev::GetTouchEventLog(const base::FilePath& out_dir,
                                            GetTouchEventLogReply reply) {}

void InputControllerEvdev::DescribeForLog(
    InputController::DescribeForLogReply reply) const {}

void InputControllerEvdev::GetGesturePropertiesService(
    mojo::PendingReceiver<ozone::mojom::GesturePropertiesService> receiver) {}

void InputControllerEvdev::ScheduleUpdateDeviceSettings() {}

void InputControllerEvdev::UpdateDeviceSettings() {}

void InputControllerEvdev::UpdateCapsLockLed() {}

void InputControllerEvdev::PlayVibrationEffect(int id,
                                               uint8_t amplitude,
                                               uint16_t duration_millis) {}

void InputControllerEvdev::StopVibration(int id) {}

void InputControllerEvdev::PlayHapticTouchpadEffect(
    ui::HapticTouchpadEffect effect,
    ui::HapticTouchpadEffectStrength strength) {}

void InputControllerEvdev::SetHapticTouchpadEffectForNextButtonRelease(
    ui::HapticTouchpadEffect effect,
    ui::HapticTouchpadEffectStrength strength) {}

void InputControllerEvdev::OnInputDeviceRemoved(int device_id) {}

bool InputControllerEvdev::AreAnyKeysPressed() {}

void InputControllerEvdev::BlockModifiersOnDevices(
    std::vector<int> device_ids) {}

}  // namespace ui