#ifndef UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_
#include <string>
#include "base/component_export.h"
#include "base/containers/flat_map.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "ui/events/devices/haptic_touchpad_effects.h"
#include "ui/events/devices/stylus_state.h"
#include "ui/events/ozone/evdev/input_device_settings_evdev.h"
#include "ui/ozone/public/input_controller.h"
namespace ui {
class InputDeviceFactoryEvdevProxy;
class KeyboardEvdev;
class MouseButtonMapEvdev;
class COMPONENT_EXPORT(EVDEV) InputControllerEvdev : public InputController { … };
}
#endif