// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_EVENT_H_ #define UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_EVENT_H_ #include "base/component_export.h" #include "base/time/time.h" namespace ui { // We care about three type of gamepad events. enum class GamepadEventType { … }; class COMPONENT_EXPORT(EVENTS_OZONE) GamepadEvent { … }; } // namespace ui #endif // UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_EVENT_H_