chromium/ui/events/ozone/gamepad/gamepad_provider_ozone.cc

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/events/ozone/gamepad/gamepad_provider_ozone.h"
#include "base/memory/singleton.h"
#include "base/observer_list.h"
#include "ui/events/ozone/gamepad/gamepad_observer.h"

namespace ui {

GamepadProviderOzone::GamepadProviderOzone() {}

GamepadProviderOzone::~GamepadProviderOzone() {}

GamepadProviderOzone* GamepadProviderOzone::GetInstance() {}

void GamepadProviderOzone::DispatchGamepadDevicesUpdated(
    std::vector<GamepadDevice> gamepad_devices) {}

void GamepadProviderOzone::DispatchGamepadEvent(const GamepadEvent& event) {}

void GamepadProviderOzone::AddGamepadObserver(GamepadObserver* observer) {}

void GamepadProviderOzone::RemoveGamepadObserver(GamepadObserver* observer) {}

std::vector<GamepadDevice> GamepadProviderOzone::GetGamepadDevices() {}
}  // namespace ui