#include "base/memory/ptr_util.h"
#include "base/strings/stringprintf.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/dom/dom_code.h"
#include "ui/events/keycodes/dom/dom_key.h"
#include "ui/events/keycodes/dom/keycode_converter.h"
#include "ui/events/keycodes/keyboard_code_conversion.h"
#include "ui/events/ozone/layout/scoped_keyboard_layout_engine.h"
#include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h"
#include "ui/events/ozone/layout/xkb/xkb_evdev_codes.h"
#include "ui/events/ozone/layout/xkb/xkb_keyboard_layout_engine.h"
#include "ui/events/types/event_type.h"
namespace ui {
namespace {
const char* kUsLayoutXkbKeymap = …;
void TestLookup(const char* name, KeyboardLayoutEngine* engine) { … }
}
TEST(LayoutEngineTest, Lookup) { … }
}