#include "ui/events/pointer_details.h"
#include <cmath>
#include <sstream>
namespace ui {
PointerDetails::PointerDetails() { … }
PointerDetails::PointerDetails(EventPointerType pointer_type,
PointerId pointer_id)
: … { … }
PointerDetails::PointerDetails(EventPointerType pointer_type,
PointerId pointer_id,
float radius_x,
float radius_y,
float force,
float twist,
double tilt_x,
double tilt_y,
float tangential_pressure)
: … { … }
PointerDetails::PointerDetails(const PointerDetails&) = default;
PointerDetails& PointerDetails::operator=(const PointerDetails&) = default;
bool PointerDetails::operator==(const PointerDetails& other) const { … }
std::string PointerDetails::ToString() const { … }
}