#include "ui/events/test/test_event_processor.h"
#include <utility>
#include "ui/events/event_target.h"
namespace ui {
namespace test {
TestEventProcessor::TestEventProcessor()
: … { … }
TestEventProcessor::~TestEventProcessor() { … }
EventTarget* TestEventProcessor::GetRoot() { … }
void TestEventProcessor::SetRoot(std::unique_ptr<EventTarget> root) { … }
void TestEventProcessor::Reset() { … }
bool TestEventProcessor::CanDispatchToTarget(EventTarget* target) { … }
EventTarget* TestEventProcessor::GetRootForEvent(Event* event) { … }
EventTargeter* TestEventProcessor::GetDefaultEventTargeter() { … }
EventDispatchDetails TestEventProcessor::OnEventFromSource(Event* event) { … }
void TestEventProcessor::OnEventProcessingStarted(Event* event) { … }
void TestEventProcessor::OnEventProcessingFinished(Event* event) { … }
}
}