#include "ui/gfx/animation/keyframe/animation_curve.h"
#include "base/check.h"
#include "ui/gfx/geometry/transform_operations.h"
namespace gfx {
bool AnimationCurve::PreservesAxisAlignment() const { … }
bool AnimationCurve::MaximumScale(float* max_scale) const { … }
base::TimeDelta AnimationCurve::TickInterval() const { … }
#define DEFINE_ANIMATION_CURVE(Name, CurveType) …
DEFINE_ANIMATION_CURVE(…) …
DEFINE_ANIMATION_CURVE(…) …
DEFINE_ANIMATION_CURVE(…) …
DEFINE_ANIMATION_CURVE(…) …
DEFINE_ANIMATION_CURVE(…) …
}