#ifndef UI_GFX_ANIMATION_KEYFRAME_ANIMATION_CURVE_H_
#define UI_GFX_ANIMATION_KEYFRAME_ANIMATION_CURVE_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/animation/keyframe/keyframe_animation_export.h"
#include "ui/gfx/animation/keyframe/timing_function.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/transform.h"
namespace gfx {
class TransformOperations;
class KeyframeModel;
class GFX_KEYFRAME_ANIMATION_EXPORT AnimationCurve { … };
#define DECLARE_ANIMATION_CURVE_BODY(T, Name) …
class GFX_KEYFRAME_ANIMATION_EXPORT ColorAnimationCurve
: public AnimationCurve { … };
class GFX_KEYFRAME_ANIMATION_EXPORT FloatAnimationCurve
: public AnimationCurve { … };
class GFX_KEYFRAME_ANIMATION_EXPORT SizeAnimationCurve : public AnimationCurve { … };
class GFX_KEYFRAME_ANIMATION_EXPORT TransformAnimationCurve
: public AnimationCurve { … };
class GFX_KEYFRAME_ANIMATION_EXPORT RectAnimationCurve : public AnimationCurve { … };
}
#endif