chromium/ui/gfx/animation/linear_animation.cc

// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/animation/linear_animation.h"

#include <math.h>
#include <stdint.h>

#include <algorithm>

#include "base/command_line.h"
#include "base/strings/string_number_conversions.h"
#include "ui/gfx/animation/animation_container.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/switches.h"

namespace gfx {

static base::TimeDelta CalculateInterval(int frame_rate) {}

const int LinearAnimation::kDefaultFrameRate =;

LinearAnimation::LinearAnimation(AnimationDelegate* delegate, int frame_rate)
    :{}

LinearAnimation::LinearAnimation(base::TimeDelta duration,
                                 int frame_rate,
                                 AnimationDelegate* delegate)
    :{}

double LinearAnimation::GetCurrentValue() const {}

void LinearAnimation::SetCurrentValue(double new_value) {}

void LinearAnimation::End() {}

void LinearAnimation::SetDuration(base::TimeDelta duration) {}

void LinearAnimation::Step(base::TimeTicks time_now) {}

void LinearAnimation::AnimationStarted() {}

void LinearAnimation::AnimationStopped() {}

bool LinearAnimation::ShouldSendCanceledFromStop() {}

}  // namespace gfx