#include "ui/gfx/animation/slide_animation.h"
#include <math.h>
#include <algorithm>
#include "ui/gfx/animation/animation_delegate.h"
namespace gfx {
SlideAnimation::SlideAnimation(AnimationDelegate* target)
: … { … }
SlideAnimation::~SlideAnimation() = default;
void SlideAnimation::Reset(double value) { … }
void SlideAnimation::Show() { … }
void SlideAnimation::Hide() { … }
void SlideAnimation::SetSlideDuration(base::TimeDelta duration) { … }
void SlideAnimation::SetDampeningValue(double dampening_value) { … }
double SlideAnimation::GetCurrentValue() const { … }
base::TimeDelta SlideAnimation::GetDuration() { … }
void SlideAnimation::BeginAnimating(Direction direction) { … }
void SlideAnimation::AnimateToState(double state) { … }
}