// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_COLOR_SPACE_WIN_H_
#define UI_GFX_COLOR_SPACE_WIN_H_
#include <d3d11.h>
#include <d3d9.h>
#include <dxva2api.h>
// Must be included after d3d headers, use #if to avoid lint errors.
#if 1
#include <DXGIType.h>
#endif
#include "ui/gfx/color_space.h"
namespace gfx {
class COLOR_SPACE_EXPORT ColorSpaceWin {
public:
static DXVA2_ExtendedFormat GetExtendedFormat(const ColorSpace& color_space);
// Returns false if the given color space couldn't be supported by DXGI.
static bool CanConvertToDXGIColorSpace(const ColorSpace& color_space);
// Returns a DXGI_COLOR_SPACE value based on the primaries and transfer
// function of |color_space|. If the color space's MatrixID is RGB, then the
// returned color space is also RGB unless |force_yuv| is true in which case
// it is a YUV color space.
static DXGI_COLOR_SPACE_TYPE GetDXGIColorSpace(const ColorSpace& color_space,
bool force_yuv = false);
// Get DXGI format for swap chain. This will default to 8-bit, but will use
// 10-bit or half-float for HDR color spaces.
static DXGI_FORMAT GetDXGIFormat(const gfx::ColorSpace& color_space);
static D3D11_VIDEO_PROCESSOR_COLOR_SPACE GetD3D11ColorSpace(
const ColorSpace& color_space);
};
} // namespace gfx
#endif // UI_GFX_COLOR_SPACE_WIN_H_