// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_COLOR_UTILS_H_ #define UI_GFX_COLOR_UTILS_H_ #include <optional> #include <string> #include <tuple> #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/gfx_export.h" namespace color_utils { // Represents an HSL color. struct HSL { … }; // The blend alpha and resulting color when blending to achieve a desired // contrast raio. struct BlendResult { … }; // The maximum contrast that can be achieved (i.e. white against black). constexpr float kMaximumPossibleContrast = …; // The minimum contrast between text and background that is still readable. // This value is taken from w3c accessibility guidelines. constexpr float kMinimumReadableContrastRatio = …; // The minimum contrast between button glyphs, focus indicators, large text, or // other "have to see it but perhaps don't have to read fine detail" cases and // background. constexpr float kMinimumVisibleContrastRatio = …; // Determines the contrast ratio of two colors or two relative luminance values // (as computed by RelativeLuminance()), calculated according to // http://www.w3.org/TR/WCAG20/#contrast-ratiodef . GFX_EXPORT float GetContrastRatio(SkColor4f color_a, SkColor4f color_b); GFX_EXPORT float GetContrastRatio(SkColor color_a, SkColor color_b); GFX_EXPORT float GetContrastRatio(float luminance_a, float luminance_b); // The relative luminance of |color|, that is, the weighted sum of the // linearized RGB components, normalized to 0..1, per BT.709. See // http://www.w3.org/TR/WCAG20/#relativeluminancedef . GFX_EXPORT float GetRelativeLuminance4f(SkColor4f color); GFX_EXPORT float GetRelativeLuminance(SkColor color); // The luma of |color|, that is, the weighted sum of the gamma-compressed R'G'B' // components, per BT.601, a.k.a. the Y' in Y'UV. See // https://en.wikipedia.org/wiki/Luma_(video). GFX_EXPORT uint8_t GetLuma(SkColor color); // Note: these transformations assume sRGB as the source color space GFX_EXPORT void SkColorToHSL(SkColor c, HSL* hsl); GFX_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha); // Determines whether the given |hsl| falls within the given range for each // component. All components of |hsl| are expected to be in the range [0, 1]. // // If a component is negative in either |lower_bound| or |upper_bound|, that // component will be ignored. // // For hue, the lower bound should be in the range [0, 1] and the upper bound // should be in the range [(lower bound), (lower bound + 1)]. // For saturation and value, bounds should be specified in the range [0, 1], // with the lower bound less than the upper bound. GFX_EXPORT bool IsWithinHSLRange(const HSL& hsl, const HSL& lower_bound, const HSL& upper_bound); // Makes |hsl| valid input for HSLShift(). Sets values of hue, saturation // and lightness which are outside of the valid range [0, 1] to -1. -1 is a // special value which indicates 'no change'. GFX_EXPORT void MakeHSLShiftValid(HSL* hsl); // Returns whether pasing |hsl| to HSLShift() would have any effect. Assumes // |hsl| is a valid shift (as defined by MakeHSLShiftValid()). GFX_EXPORT bool IsHSLShiftMeaningful(const HSL& hsl); // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the // option to specify -1 for 'no change'. The shift values are defined as: // hsl_shift[0] (hue): The absolute hue value - 0 and 1 map // to 0 and 360 on the hue color wheel (red). // hsl_shift[1] (saturation): A saturation shift, with the // following key values: // 0 = remove all color. // 0.5 = leave unchanged. // 1 = fully saturate the image. // hsl_shift[2] (lightness): A lightness shift, with the // following key values: // 0 = remove all lightness (make all pixels black). // 0.5 = leave unchanged. // 1 = full lightness (make all pixels white). GFX_EXPORT SkColor HSLShift(SkColor color, const HSL& shift); // Returns a blend of the supplied colors, ranging from |background| (for // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of // the supplied colors are also taken into account, so the returned color may // be partially transparent. GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background, SkAlpha alpha); // As above, but with alpha specified as 0..1. GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background, float alpha); // Returns the color that results from painting |foreground| on top of // |background|. GFX_EXPORT SkColor GetResultingPaintColor(SkColor foreground, SkColor background); // Returns true if |color| contrasts more with white than the darkest color. GFX_EXPORT bool IsDark(SkColor color); // Returns whichever of white or the darkest available color contrasts more with // |color|. GFX_EXPORT SkColor GetColorWithMaxContrast(SkColor color); // Returns whichever of white or the darkest available color contrasts less with // |color|. GFX_EXPORT SkColor GetEndpointColorWithMinContrast(SkColor color); // Blends towards the color with max contrast by |alpha|. The alpha of // the original color is preserved. GFX_EXPORT SkColor BlendTowardMaxContrast(SkColor color, SkAlpha alpha); // Returns whichever of |foreground1| or |foreground2| has higher contrast with // |background|. GFX_EXPORT SkColor PickContrastingColor(SkColor foreground1, SkColor foreground2, SkColor background); // Alpha-blends |default_foreground| toward either |high_contrast_foreground| // (if specified) or the color with max contrast with |background| until either // the result has a contrast ratio against |background| of at least // |contrast_ratio| or the blend can go no further. Returns the blended color // and the alpha used to achieve that blend. If |default_foreground| already // has sufficient contrast, returns an alpha of 0 and color of // |default_foreground|. GFX_EXPORT BlendResult BlendForMinContrast( SkColor default_foreground, SkColor background, std::optional<SkColor> high_contrast_foreground = std::nullopt, float contrast_ratio = kMinimumReadableContrastRatio); // Invert a color. GFX_EXPORT SkColor InvertColor(SkColor color); // Gets a Windows system color as a SkColor GFX_EXPORT SkColor GetSysSkColor(int which); // Derives a color for icons on a UI surface based on the text color on the same // surface. GFX_EXPORT SkColor DeriveDefaultIconColor(SkColor text_color); // Gets a Google color with a similar hue to `color` and a similar contrast // against `background_color`, subject to being at least `min_contrast` and at // most `max_contrast`. If `color` isn't very saturated, grey will be used // instead. // // Each of the following constraints takes precedence over the ones below it. // 1. Ensure `min_contrast`, if possible, lest the UI become unreadable. If // there are no sufficiently-contrasting colors of the desired hue, falls // back to white/grey 900. // 2. Avoid returning a lighter color than the background if the input was // darker, and vice versa. Inverting the relationship between `color` and // `background_color` could look odd. // 3. Ensure `max_contrast`, if possible, lest some UI elements stick out too // much. // 4. Adjust the relative luminance of the returned color as little as // possible, to minimize distortion of the intended color. // Other than prioritizing (1), this order is subjective. GFX_EXPORT SkColor PickGoogleColor(SkColor color, SkColor background_color, float min_contrast, float max_contrast = kMaximumPossibleContrast); // Like the version above, but the constraints are modified: // 1. Ensure `min_contrast`, if possible, with both backgrounds // simultaneously. // 2. If the input is lighter than both backgrounds, make it lighter; if it's // darker than both, make it darker; if it's between the two, keep it // between. // 3. Ensure `max_contrast_with_nearer` against the lower-contrast ("nearer") // background. // 4. Unchanged. GFX_EXPORT SkColor PickGoogleColorTwoBackgrounds( SkColor color, SkColor background_color_a, SkColor background_color_b, float min_contrast, float max_contrast_with_nearer = kMaximumPossibleContrast); // Creates an rgba string for an SkColor. For example: 'rgba(255,0,255,0.5)'. GFX_EXPORT std::string SkColorToRgbaString(SkColor color); GFX_EXPORT std::string SkColor4fToRgbaString(SkColor4f color); // Creates an rgb string for an SkColor. For example: '255,0,255'. GFX_EXPORT std::string SkColorToRgbString(SkColor color); GFX_EXPORT std::string SkColor4fToRgbString(SkColor4f color); // Sets the darkest available color to |color|. Returns the previous darkest // color. GFX_EXPORT SkColor SetDarkestColorForTesting(SkColor color); // Returns the luminance of the darkest, midpoint, and lightest colors. GFX_EXPORT std::tuple<float, float, float> GetLuminancesForTesting(); } // namespace color_utils #endif // UI_GFX_COLOR_UTILS_H_