#include "ui/gfx/geometry/point.h"
#include "base/strings/stringprintf.h"
#include "build/build_config.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/point_f.h"
#if BUILDFLAG(IS_WIN)
#include <windows.h>
#elif BUILDFLAG(IS_IOS)
#include <CoreGraphics/CoreGraphics.h>
#elif BUILDFLAG(IS_MAC)
#include <ApplicationServices/ApplicationServices.h>
#endif
namespace gfx {
#if BUILDFLAG(IS_WIN)
Point::Point(DWORD point) {
POINTS points = MAKEPOINTS(point);
x_ = points.x;
y_ = points.y;
}
Point::Point(const POINT& point) : x_(point.x), y_(point.y) {
}
Point& Point::operator=(const POINT& point) {
x_ = point.x;
y_ = point.y;
return *this;
}
#elif BUILDFLAG(IS_APPLE)
Point::Point(const CGPoint& point) : x_(point.x), y_(point.y) {
}
#endif
#if BUILDFLAG(IS_WIN)
POINT Point::ToPOINT() const {
POINT p;
p.x = x();
p.y = y();
return p;
}
#elif BUILDFLAG(IS_APPLE)
CGPoint Point::ToCGPoint() const {
return CGPointMake(x(), y());
}
#endif
void Point::SetToMin(const Point& other) { … }
void Point::SetToMax(const Point& other) { … }
std::string Point::ToString() const { … }
Point ScaleToCeiledPoint(const Point& point, float x_scale, float y_scale) { … }
Point ScaleToCeiledPoint(const Point& point, float scale) { … }
Point ScaleToFlooredPoint(const Point& point, float x_scale, float y_scale) { … }
Point ScaleToFlooredPoint(const Point& point, float scale) { … }
Point ScaleToRoundedPoint(const Point& point, float x_scale, float y_scale) { … }
Point ScaleToRoundedPoint(const Point& point, float scale) { … }
}