// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GEOMETRY_RECT_CONVERSIONS_H_ #define UI_GFX_GEOMETRY_RECT_CONVERSIONS_H_ #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" namespace gfx { // Returns the smallest Rect that encloses the given RectF if possible. // The returned Rect is larger than or equal to the input RectF, unless the // the geometry values exceed int range and are clamped to int. GEOMETRY_EXPORT Rect ToEnclosingRect(const RectF& rect); // Similar to ToEnclosingRect(), but for each edge, if the distance between the // edge and the nearest integer grid is smaller than |error|, the edge is // snapped to the integer grid. Unlike ToNearestRect() which only accepts // integer rect with or without floating point error, this function also accepts // non-integer rect. The default error is 0.001, which is used in cc/viz. GEOMETRY_EXPORT Rect ToEnclosingRectIgnoringError(const RectF& rect, float error = 0.001f); // Returns the largest Rect that is enclosed by the given RectF if possible. // The returned rect is smaller than or equal to the input rect, but if // the input RectF is too small and no enclosed Rect exists, the returned // rect is an empty Rect at |ToCeiledPoint(rect.origin())|. GEOMETRY_EXPORT Rect ToEnclosedRect(const RectF& rect); // Similar to ToEnclosedRect(), but for each edge, if the distance between the // edge and the nearest integer grid is smaller than |error|, the edge is // snapped to the integer grid. Unlike ToNearestRect() which only accepts // integer rect with or without floating point error, this function also accepts // non-integer rect. GEOMETRY_EXPORT Rect ToEnclosedRectIgnoringError(const RectF& rect, float error); // Returns the Rect after snapping the corners of the RectF to an integer grid. // This should only be used when the RectF you provide is expected to be an // integer rect with floating point error. If it is an arbitrary RectF, then // you should use a different method. GEOMETRY_EXPORT Rect ToNearestRect(const RectF& rect); // Returns true if the Rect produced after snapping the corners of the RectF // to an integer grid is withing |distance|. GEOMETRY_EXPORT bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance); // Returns the Rect after rounding the corners of the RectF to an integer grid. GEOMETRY_EXPORT gfx::Rect ToRoundedRect(const gfx::RectF& rect); // Returns a Rect obtained by flooring the values of the given RectF. // Please prefer the previous two functions in new code. GEOMETRY_EXPORT Rect ToFlooredRectDeprecated(const RectF& rect); } // namespace gfx #endif // UI_GFX_GEOMETRY_RECT_CONVERSIONS_H_