chromium/ui/gfx/geometry/rect_f.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/geometry/rect_f.h"

#include <algorithm>
#include <limits>

#include "base/check.h"
#include "base/check_op.h"
#include "base/numerics/safe_conversions.h"
#include "base/strings/stringprintf.h"
#include "build/build_config.h"
#include "ui/gfx/geometry/insets_f.h"
#include "ui/gfx/geometry/outsets_f.h"

#if BUILDFLAG(IS_IOS)
#include <CoreGraphics/CoreGraphics.h>
#elif BUILDFLAG(IS_MAC)
#include <ApplicationServices/ApplicationServices.h>
#endif

namespace gfx {

static void AdjustAlongAxis(float dst_origin,
                            float dst_size,
                            float* origin,
                            float* size) {}

#if BUILDFLAG(IS_APPLE)
RectF::RectF(const CGRect& r)
    : origin_(r.origin.x, r.origin.y), size_(r.size.width, r.size.height) {
}

CGRect RectF::ToCGRect() const {
  return CGRectMake(x(), y(), width(), height());
}
#endif

void RectF::Inset(const InsetsF& insets) {}

void RectF::Offset(float horizontal, float vertical) {}

void RectF::operator+=(const Vector2dF& offset) {}

void RectF::operator-=(const Vector2dF& offset) {}

InsetsF RectF::InsetsFrom(const RectF& inner) const {}

bool RectF::operator<(const RectF& other) const {}

bool RectF::Contains(float point_x, float point_y) const {}

bool RectF::InclusiveContains(float point_x, float point_y) const {}

bool RectF::Contains(const RectF& rect) const {}

bool RectF::Intersects(const RectF& rect) const {}

void RectF::Intersect(const RectF& rect) {}

bool RectF::InclusiveIntersect(const RectF& rect) {}

void RectF::Union(const RectF& rect) {}

void RectF::UnionEvenIfEmpty(const RectF& rect) {}

void RectF::Subtract(const RectF& rect) {}

void RectF::AdjustToFit(const RectF& rect) {}

PointF RectF::CenterPoint() const {}

void RectF::ClampToCenteredSize(const SizeF& size) {}

void RectF::Transpose() {}

void RectF::SplitVertically(RectF& left_half, RectF& right_half) const {}

void RectF::SplitHorizontally(RectF& top_half, RectF& bottom_half) const {}

bool RectF::SharesEdgeWith(const RectF& rect) const {}

float RectF::ManhattanDistanceToPoint(const PointF& point) const {}

float RectF::ManhattanInternalDistance(const RectF& rect) const {}

PointF RectF::ClosestPoint(const PointF& point) const {}

bool RectF::IsExpressibleAsRect() const {}

RectF IntersectRects(const RectF& a, const RectF& b) {}

RectF UnionRects(const RectF& a, const RectF& b) {}

RectF UnionRectsEvenIfEmpty(const RectF& a, const RectF& b) {}

RectF SubtractRects(const RectF& a, const RectF& b) {}

// Construct a rectangle with top-left corner at |p1| and bottom-right corner
// at |p2|. If the exact result of top - bottom or left - right cannot be
// presented in float, then the height/width will be grown to the next
// float, so that it includes both |p1| and |p2|.
RectF BoundingRect(const PointF& p1, const PointF& p2) {}

RectF MaximumCoveredRect(const RectF& a, const RectF& b) {}

RectF MapRect(const RectF& r, const RectF& src_rect, const RectF& dest_rect) {}

std::string RectF::ToString() const {}

bool RectF::ApproximatelyEqual(const RectF& rect,
                               float tolerance_x,
                               float tolerance_y) const {}

}  // namespace gfx