#include "ui/gfx/geometry/transform_util.h"
#include <stddef.h>
#include <algorithm>
#include <limits>
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/test/geometry_util.h"
namespace gfx {
namespace {
#define EXPECT_APPROX_EQ(val1, val2) …
TEST(TransformUtilTest, GetScaleTransform) { … }
TEST(TransformUtilTest, TransformAboutPivot) { … }
TEST(TransformUtilTest, BlendOppositeQuaternions) { … }
TEST(TransformUtilTest, AccumulateDecomposedTransforms) { … }
TEST(TransformUtilTest, TransformBetweenRects) { … }
TEST(TransformUtilTest, OrthoProjectionTransform) { … }
TEST(TransformUtilTest, WindowTransform) { … }
TEST(TransformUtilTest, Transform2dScaleComponents) { … }
}
}