chromium/ui/gfx/geometry/vector3d_f.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/geometry/vector3d_f.h"

#include <cmath>

#include "base/numerics/angle_conversions.h"
#include "base/strings/stringprintf.h"

namespace {
const double kEpsilon =;
}

namespace gfx {

std::string Vector3dF::ToString() const {}

bool Vector3dF::IsZero() const {}

void Vector3dF::Add(const Vector3dF& other) {}

void Vector3dF::Subtract(const Vector3dF& other) {}

double Vector3dF::LengthSquared() const {}

float Vector3dF::Length() const {}

void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) {}

void Vector3dF::InvScale(float inv_x_scale,
                         float inv_y_scale,
                         float inv_z_scale) {}

void Vector3dF::Cross(const Vector3dF& other) {}

bool Vector3dF::GetNormalized(Vector3dF* out) const {}

float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) {}

Vector3dF ScaleVector3d(const Vector3dF& v,
                        float x_scale,
                        float y_scale,
                        float z_scale) {}

float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base,
                                   const gfx::Vector3dF& other) {}

float ClockwiseAngleBetweenVectorsInDegrees(const gfx::Vector3dF& base,
                                            const gfx::Vector3dF& other,
                                            const gfx::Vector3dF& normal) {}

}  // namespace gfx