#include "ui/gfx/gpu_memory_buffer.h"
#include "base/logging.h"
#include "build/build_config.h"
#include "ui/gfx/generic_shared_memory_id.h"
#if BUILDFLAG(IS_WIN)
#include <windows.h>
#include "base/win/scoped_handle.h"
#endif
namespace gfx {
#if BUILDFLAG(IS_WIN)
namespace {
base::win::ScopedHandle CloneDXGIHandle(HANDLE handle) {
HANDLE target_handle = nullptr;
if (!::DuplicateHandle(GetCurrentProcess(), handle, GetCurrentProcess(),
&target_handle, 0, FALSE, DUPLICATE_SAME_ACCESS)) {
DVPLOG(1) << "Error duplicating GMB DXGI handle";
}
return base::win::ScopedHandle(target_handle);
}
}
#endif
GpuMemoryBufferHandle::GpuMemoryBufferHandle() = default;
#if BUILDFLAG(IS_ANDROID)
GpuMemoryBufferHandle::GpuMemoryBufferHandle(
base::android::ScopedHardwareBufferHandle handle)
: type(GpuMemoryBufferType::ANDROID_HARDWARE_BUFFER),
android_hardware_buffer(std::move(handle)) {}
#endif
GpuMemoryBufferHandle::GpuMemoryBufferHandle(GpuMemoryBufferHandle&& other) =
default;
GpuMemoryBufferHandle& GpuMemoryBufferHandle::operator=(
GpuMemoryBufferHandle&& other) = default;
GpuMemoryBufferHandle::~GpuMemoryBufferHandle() = default;
GpuMemoryBufferHandle GpuMemoryBufferHandle::Clone() const { … }
}