#include "ui/gfx/image/image.h"
#include <algorithm>
#include <map>
#include <ostream>
#include <utility>
#include <vector>
#include "base/check_op.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted_memory.h"
#include "base/notreached.h"
#include "build/build_config.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/image/image_internal.h"
#include "ui/gfx/image/image_platform.h"
#include "ui/gfx/image/image_png_rep.h"
#include "ui/gfx/image/image_skia.h"
#if BUILDFLAG(IS_IOS)
#include "base/apple/foundation_util.h"
#include "ui/gfx/image/image_skia_util_ios.h"
#elif BUILDFLAG(IS_MAC)
#include "base/apple/foundation_util.h"
#include "base/mac/mac_util.h"
#include "ui/gfx/image/image_skia_util_mac.h"
#endif
namespace gfx {
namespace internal {
ImageRep::ImageRep(Image::RepresentationType rep) : … { … }
ImageRep::~ImageRep() = default;
const ImageRepPNG* ImageRep::AsImageRepPNG() const { … }
ImageRepPNG* ImageRep::AsImageRepPNG() { … }
const ImageRepSkia* ImageRep::AsImageRepSkia() const { … }
ImageRepSkia* ImageRep::AsImageRepSkia() { … }
class ImageRepPNG final : public ImageRep { … };
class ImageRepSkia final : public ImageRep { … };
ImageStorage::ImageStorage(Image::RepresentationType default_type)
: … { … }
ImageStorage::~ImageStorage() = default;
Image::RepresentationType ImageStorage::default_representation_type() const { … }
bool ImageStorage::HasRepresentation(Image::RepresentationType type) const { … }
size_t ImageStorage::RepresentationCount() const { … }
const ImageRep* ImageStorage::GetRepresentation(
Image::RepresentationType rep_type,
bool must_exist) const { … }
const ImageRep* ImageStorage::AddRepresentation(
std::unique_ptr<ImageRep> rep) const { … }
}
Image::Image() = default;
Image::Image(const std::vector<ImagePNGRep>& image_reps) { … }
Image::Image(const ImageSkia& image) { … }
Image::Image(const Image& other) = default;
Image::Image(Image&& other) noexcept = default;
Image& Image::operator=(const Image& other) = default;
Image& Image::operator=(Image&& other) noexcept = default;
Image::~Image() = default;
bool Image::operator==(const Image& other) const { … }
Image Image::CreateFrom1xBitmap(const SkBitmap& bitmap) { … }
Image Image::CreateFrom1xPNGBytes(base::span<const uint8_t> input) { … }
Image Image::CreateFrom1xPNGBytes(
const scoped_refptr<base::RefCountedMemory>& input) { … }
const SkBitmap* Image::ToSkBitmap() const { … }
const ImageSkia* Image::ToImageSkia() const { … }
#if BUILDFLAG(IS_IOS)
UIImage* Image::ToUIImage() const {
const internal::ImageRep* rep = GetRepresentation(kImageRepCocoaTouch, false);
if (!rep) {
std::unique_ptr<internal::ImageRep> scoped_rep;
switch (DefaultRepresentationType()) {
case kImageRepPNG: {
const internal::ImageRepPNG* png_rep =
GetRepresentation(kImageRepPNG, true)->AsImageRepPNG();
scoped_rep = internal::MakeImageRepCocoaTouch(
internal::UIImageFromPNG(png_rep->image_reps()));
break;
}
case kImageRepSkia: {
const internal::ImageRepSkia* skia_rep =
GetRepresentation(kImageRepSkia, true)->AsImageRepSkia();
UIImage* image = UIImageFromImageSkia(*skia_rep->image());
scoped_rep = internal::MakeImageRepCocoaTouch(image);
break;
}
default:
NOTREACHED_IN_MIGRATION();
}
CHECK(scoped_rep);
rep = AddRepresentation(std::move(scoped_rep));
}
return UIImageOfImageRepCocoaTouch(rep->AsImageRepCocoaTouch());
}
#elif BUILDFLAG(IS_MAC)
NSImage* Image::ToNSImage() const {
const internal::ImageRep* rep = GetRepresentation(kImageRepCocoa, false);
if (!rep) {
std::unique_ptr<internal::ImageRep> scoped_rep;
switch (DefaultRepresentationType()) {
case kImageRepPNG: {
const internal::ImageRepPNG* png_rep =
GetRepresentation(kImageRepPNG, true)->AsImageRepPNG();
scoped_rep = internal::MakeImageRepCocoa(
internal::NSImageFromPNG(png_rep->image_reps()));
break;
}
case kImageRepSkia: {
const internal::ImageRepSkia* skia_rep =
GetRepresentation(kImageRepSkia, true)->AsImageRepSkia();
NSImage* image = NSImageFromImageSkia(*skia_rep->image());
scoped_rep = internal::MakeImageRepCocoa(image);
break;
}
default:
NOTREACHED_IN_MIGRATION();
}
CHECK(scoped_rep);
rep = AddRepresentation(std::move(scoped_rep));
}
return NSImageOfImageRepCocoa(rep->AsImageRepCocoa());
}
#endif
scoped_refptr<base::RefCountedMemory> Image::As1xPNGBytes() const { … }
SkBitmap Image::AsBitmap() const { … }
ImageSkia Image::AsImageSkia() const { … }
#if BUILDFLAG(IS_MAC)
NSImage* Image::AsNSImage() const {
return IsEmpty() ? nil : ToNSImage();
}
#endif
bool Image::HasRepresentation(RepresentationType type) const { … }
size_t Image::RepresentationCount() const { … }
bool Image::IsEmpty() const { … }
int Image::Width() const { … }
int Image::Height() const { … }
gfx::Size Image::Size() const { … }
Image::RepresentationType Image::DefaultRepresentationType() const { … }
const internal::ImageRep* Image::GetRepresentation(RepresentationType rep_type,
bool must_exist) const { … }
const internal::ImageRep* Image::AddRepresentation(
std::unique_ptr<internal::ImageRep> rep) const { … }
}