chromium/ui/gfx/image/image_util_mac.mm

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/image/image_util.h"

#import <Cocoa/Cocoa.h>

#include "ui/gfx/image/image.h"

namespace gfx {

bool JPEG1xEncodedDataFromImage(const Image& image,
                                int quality,
                                std::vector<unsigned char>* dst) {
  if (!image.HasRepresentation(gfx::Image::kImageRepCocoa)) {
    return JPEG1xEncodedDataFromSkiaRepresentation(image, quality, dst);
  }

  NSImage* nsImage = image.ToNSImage();
  CGImageRef cgImage = [nsImage CGImageForProposedRect:nil
                                               context:nil
                                                 hints:nil];
  NSBitmapImageRep* rep = [[NSBitmapImageRep alloc] initWithCGImage:cgImage];

  float compressionFactor = quality / 100.0;
  NSDictionary* options = @{NSImageCompressionFactor : @(compressionFactor)};
  NSData* data = [rep representationUsingType:NSBitmapImageFileTypeJPEG
                                   properties:options];

  if (data.length == 0) {
    return false;
  }

  dst->resize(data.length);
  [data getBytes:&dst->at(0) length:data.length];
  return true;
}

}  // end namespace gfx