// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/image/image_util.h"
#import <Cocoa/Cocoa.h>
#include "ui/gfx/image/image.h"
namespace gfx {
bool JPEG1xEncodedDataFromImage(const Image& image,
int quality,
std::vector<unsigned char>* dst) {
if (!image.HasRepresentation(gfx::Image::kImageRepCocoa)) {
return JPEG1xEncodedDataFromSkiaRepresentation(image, quality, dst);
}
NSImage* nsImage = image.ToNSImage();
CGImageRef cgImage = [nsImage CGImageForProposedRect:nil
context:nil
hints:nil];
NSBitmapImageRep* rep = [[NSBitmapImageRep alloc] initWithCGImage:cgImage];
float compressionFactor = quality / 100.0;
NSDictionary* options = @{NSImageCompressionFactor : @(compressionFactor)};
NSData* data = [rep representationUsingType:NSBitmapImageFileTypeJPEG
properties:options];
if (data.length == 0) {
return false;
}
dst->resize(data.length);
[data getBytes:&dst->at(0) length:data.length];
return true;
}
} // end namespace gfx