#include "ui/gfx/interpolated_transform.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/test/geometry_util.h"
TEST(InterpolatedTransformTest, InterpolatedRotation) { … }
TEST(InterpolatedTransformTest, InterpolatedScale) { … }
TEST(InterpolatedTransformTest, InterpolatedTranslate) { … }
TEST(InterpolatedTransformTest, InterpolatedTranslate3d) { … }
TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { … }
TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { … }
ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { … }
TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { … }
ui::InterpolatedTransform* GetMaximize() { … }
TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { … }