// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "ui/gfx/mac/coordinate_conversion.h"
#import <Cocoa/Cocoa.h>
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
namespace gfx {
namespace {
// The height of the primary display, which macOS defines as the monitor with
// the menubar. This is always at index 0.
CGFloat PrimaryDisplayHeight() {
return NSMaxY(NSScreen.screens.firstObject.frame);
}
} // namespace
NSRect ScreenRectToNSRect(const Rect& rect) {
return NSMakeRect(rect.x(),
PrimaryDisplayHeight() - rect.y() - rect.height(),
rect.width(),
rect.height());
}
Rect ScreenRectFromNSRect(const NSRect& rect) {
return Rect(rect.origin.x,
PrimaryDisplayHeight() - rect.origin.y - rect.size.height,
rect.size.width, rect.size.height);
}
NSPoint ScreenPointToNSPoint(const Point& point) {
return NSMakePoint(point.x(), PrimaryDisplayHeight() - point.y());
}
Point ScreenPointFromNSPoint(const NSPoint& point) {
return Point(point.x, PrimaryDisplayHeight() - point.y);
}
} // namespace gfx