// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_SELECTION_MODEL_H_ #define UI_GFX_SELECTION_MODEL_H_ #include <stddef.h> #include <vector> #include <iosfwd> #include <string> #include "ui/gfx/gfx_export.h" #include "ui/gfx/range/range.h" namespace gfx { // VisualCursorDirection and LogicalCursorDirection represent directions of // motion of the cursor in BiDi text. The combinations that make sense are: // // base::i18n::TextDirection VisualCursorDirection LogicalCursorDirection // LEFT_TO_RIGHT CURSOR_LEFT CURSOR_BACKWARD // LEFT_TO_RIGHT CURSOR_RIGHT CURSOR_FORWARD // RIGHT_TO_LEFT CURSOR_RIGHT CURSOR_BACKWARD // RIGHT_TO_LEFT CURSOR_LEFT CURSOR_FORWARD enum VisualCursorDirection { … }; enum LogicalCursorDirection { … }; // TODO(xji): publish bidi-editing guide line and replace the place holder. // SelectionModel is used to represent the logical selection and visual // position of cursor. // // For bi-directional text, the mapping between visual position and logical // position is not one-to-one. For example, logical text "abcDEF" where capital // letters stand for Hebrew, the visual display is "abcFED". According to the // bidi editing guide (http://bidi-editing-guideline): // 1. If pointing to the right half of the cell of a LTR character, the current // position must be set after this character and the caret must be displayed // after this character. // 2. If pointing to the right half of the cell of a RTL character, the current // position must be set before this character and the caret must be displayed // before this character. // // Pointing to the right half of 'c' and pointing to the right half of 'D' both // set the logical cursor position to 3. But the cursor displayed visually at // different places: // Pointing to the right half of 'c' displays the cursor right of 'c' as // "abc|FED". // Pointing to the right half of 'D' displays the cursor right of 'D' as // "abcFED|". // So, besides the logical selection start point and end point, we need extra // information to specify to which character the visual cursor is bound. This // is given by a "caret affinity" which is either CURSOR_BACKWARD (indicating // the trailing half of the 'c' in this case) or CURSOR_FORWARD (indicating // the leading half of the 'D'). class GFX_EXPORT SelectionModel { … }; GFX_EXPORT std::ostream& operator<<(std::ostream& out, const SelectionModel& model); } // namespace gfx #endif // UI_GFX_SELECTION_MODEL_H_