// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_WIN_WINDOW_IMPL_H_
#define UI_GFX_WIN_WINDOW_IMPL_H_
#include <string>
#include "base/check_op.h"
#include "base/memory/weak_ptr.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/gfx_export.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/win/msg_util.h"
namespace gfx {
// An interface implemented by classes that use message maps.
// ProcessWindowMessage is implemented by the BEGIN_MESSAGE_MAP_EX macro.
class MessageMapInterface {
public:
// Processes one message from the window's message queue.
virtual BOOL ProcessWindowMessage(HWND window,
UINT message,
WPARAM w_param,
LPARAM l_param,
LRESULT& result,
DWORD msg_map_id = 0) = 0;
};
///////////////////////////////////////////////////////////////////////////////
//
// WindowImpl
// A convenience class that encapsulates the details of creating and
// destroying a HWND. This class also hosts the windows procedure used by all
// Windows.
//
///////////////////////////////////////////////////////////////////////////////
class GFX_EXPORT WindowImpl : public MessageMapInterface {
public:
// |debugging_id| is reported with crashes to help attribute the code that
// created the WindowImpl.
explicit WindowImpl(const std::string& debugging_id = std::string());
WindowImpl(const WindowImpl&) = delete;
WindowImpl& operator=(const WindowImpl&) = delete;
virtual ~WindowImpl();
// Causes all generated windows classes to be unregistered at exit.
// This can cause result in errors for tests that don't destroy all instances
// of windows, but is necessary if the tests unload the classes WndProc.
static void UnregisterClassesAtExit();
// Initializes the Window with a parent and an initial desired size.
void Init(HWND parent, const gfx::Rect& bounds);
// Returns the default window icon to use for windows of this type.
virtual HICON GetDefaultWindowIcon() const;
virtual HICON GetSmallWindowIcon() const;
// Returns the HWND associated with this Window.
HWND hwnd() const { return hwnd_; }
// Sets the window styles. This is ONLY used when the window is created.
// In other words, if you invoke this after invoking Init, nothing happens.
void set_window_style(DWORD style) { window_style_ = style; }
DWORD window_style() const { return window_style_; }
// Sets the extended window styles. See comment about |set_window_style|.
void set_window_ex_style(DWORD style) { window_ex_style_ = style; }
DWORD window_ex_style() const { return window_ex_style_; }
// Sets the class style to use. The default is CS_DBLCLKS.
void set_initial_class_style(UINT class_style) {
// We dynamically generate the class name, so don't register it globally!
DCHECK_EQ((class_style & CS_GLOBALCLASS), 0u);
class_style_ = class_style;
}
UINT initial_class_style() const { return class_style_; }
const std::string& debugging_id() const { return debugging_id_; }
protected:
// Handles the WndProc callback for this object.
virtual LRESULT OnWndProc(UINT message, WPARAM w_param, LPARAM l_param);
// Subclasses must call this method from their destructors to ensure that
// this object is properly disassociated from the HWND during destruction,
// otherwise it's possible this object may still exist while a subclass is
// destroyed.
void ClearUserData();
private:
friend class ClassRegistrar;
// The window procedure used by all Windows.
static LRESULT CALLBACK WndProc(HWND window,
UINT message,
WPARAM w_param,
LPARAM l_param);
// Gets the window class atom to use when creating the corresponding HWND.
// If necessary, this registers the window class.
ATOM GetWindowClassAtom();
// All classes registered by WindowImpl start with this name.
static const wchar_t* const kBaseClassName;
const std::string debugging_id_;
// Window Styles used when creating the window.
DWORD window_style_ = 0;
// Window Extended Styles used when creating the window.
DWORD window_ex_style_ = 0;
// Style of the class to use.
UINT class_style_;
// Our hwnd.
HWND hwnd_ = nullptr;
// For debugging.
// TODO(sky): nuke this when get crash data.
bool got_create_ = false;
bool got_valid_hwnd_ = false;
// For tracking whether this object has been destroyed. Must be last.
base::WeakPtrFactory<WindowImpl> weak_factory_{this};
};
} // namespace gfx
#endif // UI_GFX_WIN_WINDOW_IMPL_H_