#ifndef UI_GFX_X_WINDOW_CACHE_H_
#define UI_GFX_X_WINDOW_CACHE_H_
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
#include "base/component_export.h"
#include "base/containers/circular_deque.h"
#include "base/containers/flat_set.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/x/connection.h"
#include "ui/gfx/x/future.h"
#include "ui/gfx/x/shape.h"
#include "ui/gfx/x/window_event_manager.h"
#include "ui/gfx/x/xproto.h"
x11
#endif