// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_ANGLE_PLATFORM_IMPL_H_ #define UI_GL_ANGLE_PLATFORM_IMPL_H_ // Implements the ANGLE platform interface, for functionality like // histograms and trace profiling. #include "ui/gl/gl_export.h" EGLDisplay; namespace angle { GL_EXPORT bool InitializePlatform(EGLDisplay display); GL_EXPORT void ResetPlatform(EGLDisplay display); } // namespace angle #endif // UI_GL_ANGLE_PLATFORM_IMPL_H_