chromium/ui/gl/ca_renderer_layer_params.h

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_CA_RENDERER_LAYER_PARAMS_H_
#define UI_GL_CA_RENDERER_LAYER_PARAMS_H_

#include <optional>

#include "base/memory/raw_ptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/rrect_f.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/gfx/hdr_metadata.h"
#include "ui/gfx/mac/io_surface.h"
#include "ui/gfx/video_types.h"
#include "ui/gl/gl_export.h"

namespace ui {

// Mirrors core animation layer edge constants.
enum CALayerEdge : uint32_t {
  kLayerEdgeLeft = 0x1,
  kLayerEdgeRight = 0x2,
  kLayerEdgeBottom = 0x4,
  kLayerEdgeTop = 0x8,
};

struct GL_EXPORT CARendererLayerParams {
  CARendererLayerParams(bool is_clipped,
                        const gfx::Rect clip_rect,
                        const gfx::RRectF rounded_corner_bounds,
                        unsigned sorting_context_id,
                        const gfx::Transform& transform,
                        gfx::ScopedIOSurface io_surface,
                        const gfx::ColorSpace& io_surface_color_space,
                        const gfx::RectF& contents_rect,
                        const gfx::Rect& rect,
                        SkColor4f background_color,
                        unsigned edge_aa_mask,
                        float opacity,
                        bool nearest_neighbor_filter,
                        const gfx::HDRMetadata& hdr_metadata,
                        gfx::ProtectedVideoType protected_video_type,
                        bool is_render_pass_draw_quad);
  CARendererLayerParams(const CARendererLayerParams& other);
  ~CARendererLayerParams();

  bool is_clipped;
  const gfx::Rect clip_rect;
  const gfx::RRectF rounded_corner_bounds;
  unsigned sorting_context_id;
  const gfx::Transform transform;
  gfx::ScopedIOSurface io_surface;
  gfx::ColorSpace io_surface_color_space;
  const gfx::RectF contents_rect;
  const gfx::Rect rect;
  SkColor4f background_color;
  unsigned edge_aa_mask;
  float opacity;
  bool nearest_neighbor_filter;
  gfx::HDRMetadata hdr_metadata;
  gfx::ProtectedVideoType protected_video_type;
  bool is_render_pass_draw_quad;
};

}  // namespace ui

#endif  // UI_GL_CA_RENDERER_LAYER_PARAMS_H_