#include <memory>
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_display.h"
#include "ui/gl/gl_display_manager.h"
#include "ui/gl/gl_egl_api_implementation.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/init/gl_display_initializer.h"
#include "ui/gl/init/gl_factory.h"
#if BUILDFLAG(IS_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
namespace gl {
class EGLApiTest : public testing::Test { … };
const char* EGLApiTest::fake_extension_string_ = …;
const char* EGLApiTest::fake_client_extension_string_ = …;
TEST_F(EGLApiTest, DisabledExtensionBitTest) { … }
TEST_F(EGLApiTest, DisabledExtensionStringTest) { … }
}