#ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
#define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
#include <string>
namespace gl {
class GLContext;
glAcquireTexturesANGLEProc;
glActiveShaderProgramProc;
glActiveTextureProc;
glAttachShaderProc;
glBeginPixelLocalStorageANGLEProc;
glBeginQueryProc;
glBeginTransformFeedbackProc;
glBindAttribLocationProc;
glBindBufferProc;
glBindBufferBaseProc;
glBindBufferRangeProc;
glBindFragDataLocationProc;
glBindFragDataLocationIndexedProc;
glBindFramebufferEXTProc;
glBindImageTextureEXTProc;
glBindProgramPipelineProc;
glBindRenderbufferEXTProc;
glBindSamplerProc;
glBindTextureProc;
glBindTransformFeedbackProc;
glBindUniformLocationCHROMIUMProc;
glBindVertexArrayOESProc;
glBindVertexBufferProc;
glBlendBarrierKHRProc;
glBlendColorProc;
glBlendEquationProc;
glBlendEquationiOESProc;
glBlendEquationSeparateProc;
glBlendEquationSeparateiOESProc;
glBlendFuncProc;
glBlendFunciOESProc;
glBlendFuncSeparateProc;
glBlendFuncSeparateiOESProc;
glBlitFramebufferProc;
glBufferDataProc;
glBufferSubDataProc;
glCheckFramebufferStatusEXTProc;
glClearProc;
glClearBufferfiProc;
glClearBufferfvProc;
glClearBufferivProc;
glClearBufferuivProc;
glClearColorProc;
glClearDepthProc;
glClearDepthfProc;
glClearStencilProc;
glClearTexImageProc;
glClearTexSubImageProc;
glClientWaitSyncProc;
glClipControlEXTProc;
glColorMaskProc;
glColorMaskiOESProc;
glCompileShaderProc;
glCompressedTexImage2DProc;
glCompressedTexImage2DRobustANGLEProc;
glCompressedTexImage3DProc;
glCompressedTexImage3DRobustANGLEProc;
glCompressedTexSubImage2DProc;
glCompressedTexSubImage2DRobustANGLEProc;
glCompressedTexSubImage3DProc;
glCompressedTexSubImage3DRobustANGLEProc;
glCopyBufferSubDataProc;
glCopySubTextureCHROMIUMProc;
glCopyTexImage2DProc;
glCopyTexSubImage2DProc;
glCopyTexSubImage3DProc;
glCopyTextureCHROMIUMProc;
glCreateMemoryObjectsEXTProc;
glCreateProgramProc;
glCreateShaderProc;
glCreateShaderProgramvProc;
glCullFaceProc;
glDebugMessageCallbackProc;
glDebugMessageControlProc;
glDebugMessageInsertProc;
glDeleteBuffersARBProc;
glDeleteFencesNVProc;
glDeleteFramebuffersEXTProc;
glDeleteMemoryObjectsEXTProc;
glDeleteProgramProc;
glDeleteProgramPipelinesProc;
glDeleteQueriesProc;
glDeleteRenderbuffersEXTProc;
glDeleteSamplersProc;
glDeleteSemaphoresEXTProc;
glDeleteShaderProc;
glDeleteSyncProc;
glDeleteTexturesProc;
glDeleteTransformFeedbacksProc;
glDeleteVertexArraysOESProc;
glDepthFuncProc;
glDepthMaskProc;
glDepthRangeProc;
glDepthRangefProc;
glDetachShaderProc;
glDisableProc;
glDisableExtensionANGLEProc;
glDisableiOESProc;
glDisableVertexAttribArrayProc;
glDiscardFramebufferEXTProc;
glDispatchComputeProc;
glDispatchComputeIndirectProc;
glDrawArraysProc;
glDrawArraysIndirectProc;
glDrawArraysInstancedANGLEProc;
glDrawArraysInstancedBaseInstanceANGLEProc;
glDrawBufferProc;
glDrawBuffersARBProc;
glDrawElementsProc;
glDrawElementsIndirectProc;
glDrawElementsInstancedANGLEProc;
glDrawElementsInstancedBaseVertexBaseInstanceANGLEProc;
glDrawRangeElementsProc;
glEGLImageTargetRenderbufferStorageOESProc;
glEGLImageTargetTexture2DOESProc;
glEnableProc;
glEnableiOESProc;
glEnableVertexAttribArrayProc;
glEndPixelLocalStorageANGLEProc;
glEndQueryProc;
glEndTilingQCOMProc;
glEndTransformFeedbackProc;
glFenceSyncProc;
glFinishProc;
glFinishFenceNVProc;
glFlushProc;
glFlushMappedBufferRangeProc;
glFramebufferMemorylessPixelLocalStorageANGLEProc;
glFramebufferParameteriProc;
glFramebufferPixelLocalClearValuefvANGLEProc;
glFramebufferPixelLocalClearValueivANGLEProc;
glFramebufferPixelLocalClearValueuivANGLEProc;
glFramebufferPixelLocalStorageInterruptANGLEProc;
glFramebufferPixelLocalStorageRestoreANGLEProc;
glFramebufferRenderbufferEXTProc;
glFramebufferTexture2DEXTProc;
glFramebufferTexture2DMultisampleEXTProc;
glFramebufferTextureLayerProc;
glFramebufferTextureMultiviewOVRProc;
glFramebufferTexturePixelLocalStorageANGLEProc;
glFrontFaceProc;
glGenBuffersARBProc;
glGenerateMipmapEXTProc;
glGenFencesNVProc;
glGenFramebuffersEXTProc;
glGenProgramPipelinesProc;
glGenQueriesProc;
glGenRenderbuffersEXTProc;
glGenSamplersProc;
glGenSemaphoresEXTProc;
glGenTexturesProc;
glGenTransformFeedbacksProc;
glGenVertexArraysOESProc;
glGetActiveAttribProc;
glGetActiveUniformProc;
glGetActiveUniformBlockivProc;
glGetActiveUniformBlockivRobustANGLEProc;
glGetActiveUniformBlockNameProc;
glGetActiveUniformsivProc;
glGetAttachedShadersProc;
glGetAttribLocationProc;
glGetBooleani_vProc;
glGetBooleani_vRobustANGLEProc;
glGetBooleanvProc;
glGetBooleanvRobustANGLEProc;
glGetBufferParameteri64vRobustANGLEProc;
glGetBufferParameterivProc;
glGetBufferParameterivRobustANGLEProc;
glGetBufferPointervRobustANGLEProc;
glGetDebugMessageLogProc;
glGetErrorProc;
glGetFenceivNVProc;
glGetFloatvProc;
glGetFloatvRobustANGLEProc;
glGetFragDataIndexProc;
glGetFragDataLocationProc;
glGetFramebufferAttachmentParameterivEXTProc;
glGetFramebufferAttachmentParameterivRobustANGLEProc;
glGetFramebufferParameterivProc;
glGetFramebufferParameterivRobustANGLEProc;
glGetFramebufferPixelLocalStorageParameterfvANGLEProc;
glGetFramebufferPixelLocalStorageParameterfvRobustANGLEProc;
glGetFramebufferPixelLocalStorageParameterivANGLEProc;
glGetFramebufferPixelLocalStorageParameterivRobustANGLEProc;
glGetGraphicsResetStatusARBProc;
glGetInteger64i_vProc;
glGetInteger64i_vRobustANGLEProc;
glGetInteger64vProc;
glGetInteger64vRobustANGLEProc;
glGetIntegeri_vProc;
glGetIntegeri_vRobustANGLEProc;
glGetIntegervProc;
glGetIntegervRobustANGLEProc;
glGetInternalformativProc;
glGetInternalformativRobustANGLEProc;
glGetInternalformatSampleivNVProc;
glGetMultisamplefvProc;
glGetMultisamplefvRobustANGLEProc;
glGetnUniformfvRobustANGLEProc;
glGetnUniformivRobustANGLEProc;
glGetnUniformuivRobustANGLEProc;
glGetObjectLabelProc;
glGetObjectPtrLabelProc;
glGetPointervProc;
glGetPointervRobustANGLERobustANGLEProc;
glGetProgramBinaryProc;
glGetProgramInfoLogProc;
glGetProgramInterfaceivProc;
glGetProgramInterfaceivRobustANGLEProc;
glGetProgramivProc;
glGetProgramivRobustANGLEProc;
glGetProgramPipelineInfoLogProc;
glGetProgramPipelineivProc;
glGetProgramResourceIndexProc;
glGetProgramResourceivProc;
glGetProgramResourceLocationProc;
glGetProgramResourceNameProc;
glGetQueryivProc;
glGetQueryivRobustANGLEProc;
glGetQueryObjecti64vProc;
glGetQueryObjecti64vRobustANGLEProc;
glGetQueryObjectivProc;
glGetQueryObjectivRobustANGLEProc;
glGetQueryObjectui64vProc;
glGetQueryObjectui64vRobustANGLEProc;
glGetQueryObjectuivProc;
glGetQueryObjectuivRobustANGLEProc;
glGetRenderbufferParameterivEXTProc;
glGetRenderbufferParameterivRobustANGLEProc;
glGetSamplerParameterfvProc;
glGetSamplerParameterfvRobustANGLEProc;
glGetSamplerParameterIivRobustANGLEProc;
glGetSamplerParameterIuivRobustANGLEProc;
glGetSamplerParameterivProc;
glGetSamplerParameterivRobustANGLEProc;
glGetShaderInfoLogProc;
glGetShaderivProc;
glGetShaderivRobustANGLEProc;
glGetShaderPrecisionFormatProc;
glGetShaderSourceProc;
glGetStringProc;
glGetStringiProc;
glGetSyncivProc;
glGetTexLevelParameterfvProc;
glGetTexLevelParameterfvRobustANGLEProc;
glGetTexLevelParameterivProc;
glGetTexLevelParameterivRobustANGLEProc;
glGetTexParameterfvProc;
glGetTexParameterfvRobustANGLEProc;
glGetTexParameterIivRobustANGLEProc;
glGetTexParameterIuivRobustANGLEProc;
glGetTexParameterivProc;
glGetTexParameterivRobustANGLEProc;
glGetTransformFeedbackVaryingProc;
glGetTranslatedShaderSourceANGLEProc;
glGetUniformBlockIndexProc;
glGetUniformfvProc;
glGetUniformfvRobustANGLEProc;
glGetUniformIndicesProc;
glGetUniformivProc;
glGetUniformivRobustANGLEProc;
glGetUniformLocationProc;
glGetUniformuivProc;
glGetUniformuivRobustANGLEProc;
glGetVertexAttribfvProc;
glGetVertexAttribfvRobustANGLEProc;
glGetVertexAttribIivRobustANGLEProc;
glGetVertexAttribIuivRobustANGLEProc;
glGetVertexAttribivProc;
glGetVertexAttribivRobustANGLEProc;
glGetVertexAttribPointervProc;
glGetVertexAttribPointervRobustANGLEProc;
glHintProc;
glImportMemoryFdEXTProc;
glImportMemoryWin32HandleEXTProc;
glImportMemoryZirconHandleANGLEProc;
glImportSemaphoreFdEXTProc;
glImportSemaphoreWin32HandleEXTProc;
glImportSemaphoreZirconHandleANGLEProc;
glInsertEventMarkerEXTProc;
glInvalidateFramebufferProc;
glInvalidateSubFramebufferProc;
glInvalidateTextureANGLEProc;
glIsBufferProc;
glIsEnabledProc;
glIsEnablediOESProc;
glIsFenceNVProc;
glIsFramebufferEXTProc;
glIsProgramProc;
glIsProgramPipelineProc;
glIsQueryProc;
glIsRenderbufferEXTProc;
glIsSamplerProc;
glIsShaderProc;
glIsSyncProc;
glIsTextureProc;
glIsTransformFeedbackProc;
glIsVertexArrayOESProc;
glLineWidthProc;
glLinkProgramProc;
glMapBufferProc;
glMapBufferRangeProc;
glMaxShaderCompilerThreadsKHRProc;
glMemoryBarrierByRegionProc;
glMemoryBarrierEXTProc;
glMemoryObjectParameterivEXTProc;
glMinSampleShadingProc;
glMultiDrawArraysANGLEProc;
glMultiDrawArraysInstancedANGLEProc;
glMultiDrawArraysInstancedBaseInstanceANGLEProc;
glMultiDrawElementsANGLEProc;
glMultiDrawElementsInstancedANGLEProc;
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEProc;
glObjectLabelProc;
glObjectPtrLabelProc;
glPatchParameteriProc;
glPauseTransformFeedbackProc;
glPixelLocalStorageBarrierANGLEProc;
glPixelStoreiProc;
glPointParameteriProc;
glPolygonModeProc;
glPolygonModeANGLEProc;
glPolygonOffsetProc;
glPolygonOffsetClampEXTProc;
glPopDebugGroupProc;
glPopGroupMarkerEXTProc;
glPrimitiveRestartIndexProc;
glProgramBinaryProc;
glProgramParameteriProc;
glProgramUniform1fProc;
glProgramUniform1fvProc;
glProgramUniform1iProc;
glProgramUniform1ivProc;
glProgramUniform1uiProc;
glProgramUniform1uivProc;
glProgramUniform2fProc;
glProgramUniform2fvProc;
glProgramUniform2iProc;
glProgramUniform2ivProc;
glProgramUniform2uiProc;
glProgramUniform2uivProc;
glProgramUniform3fProc;
glProgramUniform3fvProc;
glProgramUniform3iProc;
glProgramUniform3ivProc;
glProgramUniform3uiProc;
glProgramUniform3uivProc;
glProgramUniform4fProc;
glProgramUniform4fvProc;
glProgramUniform4iProc;
glProgramUniform4ivProc;
glProgramUniform4uiProc;
glProgramUniform4uivProc;
glProgramUniformMatrix2fvProc;
glProgramUniformMatrix2x3fvProc;
glProgramUniformMatrix2x4fvProc;
glProgramUniformMatrix3fvProc;
glProgramUniformMatrix3x2fvProc;
glProgramUniformMatrix3x4fvProc;
glProgramUniformMatrix4fvProc;
glProgramUniformMatrix4x2fvProc;
glProgramUniformMatrix4x3fvProc;
glProvokingVertexANGLEProc;
glPushDebugGroupProc;
glPushGroupMarkerEXTProc;
glQueryCounterProc;
glReadBufferProc;
glReadnPixelsRobustANGLEProc;
glReadPixelsProc;
glReadPixelsRobustANGLEProc;
glReleaseShaderCompilerProc;
glReleaseTexturesANGLEProc;
glRenderbufferStorageEXTProc;
glRenderbufferStorageMultisampleProc;
glRenderbufferStorageMultisampleAdvancedAMDProc;
glRenderbufferStorageMultisampleEXTProc;
glRequestExtensionANGLEProc;
glResumeTransformFeedbackProc;
glSampleCoverageProc;
glSampleMaskiProc;
glSamplerParameterfProc;
glSamplerParameterfvProc;
glSamplerParameterfvRobustANGLEProc;
glSamplerParameteriProc;
glSamplerParameterIivRobustANGLEProc;
glSamplerParameterIuivRobustANGLEProc;
glSamplerParameterivProc;
glSamplerParameterivRobustANGLEProc;
glScissorProc;
glSetFenceNVProc;
glShaderBinaryProc;
glShaderSourceProc;
glSignalSemaphoreEXTProc;
glStartTilingQCOMProc;
glStencilFuncProc;
glStencilFuncSeparateProc;
glStencilMaskProc;
glStencilMaskSeparateProc;
glStencilOpProc;
glStencilOpSeparateProc;
glTestFenceNVProc;
glTexBufferProc;
glTexBufferRangeProc;
glTexImage2DProc;
glTexImage2DExternalANGLEProc;
glTexImage2DRobustANGLEProc;
glTexImage3DProc;
glTexImage3DRobustANGLEProc;
glTexParameterfProc;
glTexParameterfvProc;
glTexParameterfvRobustANGLEProc;
glTexParameteriProc;
glTexParameterIivRobustANGLEProc;
glTexParameterIuivRobustANGLEProc;
glTexParameterivProc;
glTexParameterivRobustANGLEProc;
glTexStorage2DEXTProc;
glTexStorage2DMultisampleProc;
glTexStorage3DProc;
glTexStorageMem2DEXTProc;
glTexStorageMemFlags2DANGLEProc;
glTexSubImage2DProc;
glTexSubImage2DRobustANGLEProc;
glTexSubImage3DProc;
glTexSubImage3DRobustANGLEProc;
glTransformFeedbackVaryingsProc;
glUniform1fProc;
glUniform1fvProc;
glUniform1iProc;
glUniform1ivProc;
glUniform1uiProc;
glUniform1uivProc;
glUniform2fProc;
glUniform2fvProc;
glUniform2iProc;
glUniform2ivProc;
glUniform2uiProc;
glUniform2uivProc;
glUniform3fProc;
glUniform3fvProc;
glUniform3iProc;
glUniform3ivProc;
glUniform3uiProc;
glUniform3uivProc;
glUniform4fProc;
glUniform4fvProc;
glUniform4iProc;
glUniform4ivProc;
glUniform4uiProc;
glUniform4uivProc;
glUniformBlockBindingProc;
glUniformMatrix2fvProc;
glUniformMatrix2x3fvProc;
glUniformMatrix2x4fvProc;
glUniformMatrix3fvProc;
glUniformMatrix3x2fvProc;
glUniformMatrix3x4fvProc;
glUniformMatrix4fvProc;
glUniformMatrix4x2fvProc;
glUniformMatrix4x3fvProc;
glUnmapBufferProc;
glUseProgramProc;
glUseProgramStagesProc;
glValidateProgramProc;
glValidateProgramPipelineProc;
glVertexAttrib1fProc;
glVertexAttrib1fvProc;
glVertexAttrib2fProc;
glVertexAttrib2fvProc;
glVertexAttrib3fProc;
glVertexAttrib3fvProc;
glVertexAttrib4fProc;
glVertexAttrib4fvProc;
glVertexAttribBindingProc;
glVertexAttribDivisorANGLEProc;
glVertexAttribFormatProc;
glVertexAttribI4iProc;
glVertexAttribI4ivProc;
glVertexAttribI4uiProc;
glVertexAttribI4uivProc;
glVertexAttribIFormatProc;
glVertexAttribIPointerProc;
glVertexAttribPointerProc;
glVertexBindingDivisorProc;
glViewportProc;
glWaitSemaphoreEXTProc;
glWaitSyncProc;
glWindowRectanglesEXTProc;
struct ExtensionsGL { … };
struct ProcsGL { … };
class GL_EXPORT GLApi { … };
}
#define glAcquireTexturesANGLE …
#define glActiveShaderProgram …
#define glActiveTexture …
#define glAttachShader …
#define glBeginPixelLocalStorageANGLE …
#define glBeginQuery …
#define glBeginTransformFeedback …
#define glBindAttribLocation …
#define glBindBuffer …
#define glBindBufferBase …
#define glBindBufferRange …
#define glBindFragDataLocation …
#define glBindFragDataLocationIndexed …
#define glBindFramebufferEXT …
#define glBindImageTextureEXT …
#define glBindProgramPipeline …
#define glBindRenderbufferEXT …
#define glBindSampler …
#define glBindTexture …
#define glBindTransformFeedback …
#define glBindUniformLocationCHROMIUM …
#define glBindVertexArrayOES …
#define glBindVertexBuffer …
#define glBlendBarrierKHR …
#define glBlendColor …
#define glBlendEquation …
#define glBlendEquationiOES …
#define glBlendEquationSeparate …
#define glBlendEquationSeparateiOES …
#define glBlendFunc …
#define glBlendFunciOES …
#define glBlendFuncSeparate …
#define glBlendFuncSeparateiOES …
#define glBlitFramebuffer …
#define glBufferData …
#define glBufferSubData …
#define glCheckFramebufferStatusEXT …
#define glClear …
#define glClearBufferfi …
#define glClearBufferfv …
#define glClearBufferiv …
#define glClearBufferuiv …
#define glClearColor …
#define glClearDepth …
#define glClearDepthf …
#define glClearStencil …
#define glClearTexImage …
#define glClearTexSubImage …
#define glClientWaitSync …
#define glClipControlEXT …
#define glColorMask …
#define glColorMaskiOES …
#define glCompileShader …
#define glCompressedTexImage2D …
#define glCompressedTexImage2DRobustANGLE …
#define glCompressedTexImage3D …
#define glCompressedTexImage3DRobustANGLE …
#define glCompressedTexSubImage2D …
#define glCompressedTexSubImage2DRobustANGLE …
#define glCompressedTexSubImage3D …
#define glCompressedTexSubImage3DRobustANGLE …
#define glCopyBufferSubData …
#define glCopySubTextureCHROMIUM …
#define glCopyTexImage2D …
#define glCopyTexSubImage2D …
#define glCopyTexSubImage3D …
#define glCopyTextureCHROMIUM …
#define glCreateMemoryObjectsEXT …
#define glCreateProgram …
#define glCreateShader …
#define glCreateShaderProgramv …
#define glCullFace …
#define glDebugMessageCallback …
#define glDebugMessageControl …
#define glDebugMessageInsert …
#define glDeleteBuffersARB …
#define glDeleteFencesNV …
#define glDeleteFramebuffersEXT …
#define glDeleteMemoryObjectsEXT …
#define glDeleteProgram …
#define glDeleteProgramPipelines …
#define glDeleteQueries …
#define glDeleteRenderbuffersEXT …
#define glDeleteSamplers …
#define glDeleteSemaphoresEXT …
#define glDeleteShader …
#define glDeleteSync …
#define glDeleteTextures …
#define glDeleteTransformFeedbacks …
#define glDeleteVertexArraysOES …
#define glDepthFunc …
#define glDepthMask …
#define glDepthRange …
#define glDepthRangef …
#define glDetachShader …
#define glDisable …
#define glDisableExtensionANGLE …
#define glDisableiOES …
#define glDisableVertexAttribArray …
#define glDiscardFramebufferEXT …
#define glDispatchCompute …
#define glDispatchComputeIndirect …
#define glDrawArrays …
#define glDrawArraysIndirect …
#define glDrawArraysInstancedANGLE …
#define glDrawArraysInstancedBaseInstanceANGLE …
#define glDrawBuffer …
#define glDrawBuffersARB …
#define glDrawElements …
#define glDrawElementsIndirect …
#define glDrawElementsInstancedANGLE …
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE …
#define glDrawRangeElements …
#define glEGLImageTargetRenderbufferStorageOES …
#define glEGLImageTargetTexture2DOES …
#define glEnable …
#define glEnableiOES …
#define glEnableVertexAttribArray …
#define glEndPixelLocalStorageANGLE …
#define glEndQuery …
#define glEndTilingQCOM …
#define glEndTransformFeedback …
#define glFenceSync …
#define glFinish …
#define glFinishFenceNV …
#define glFlush …
#define glFlushMappedBufferRange …
#define glFramebufferMemorylessPixelLocalStorageANGLE …
#define glFramebufferParameteri …
#define glFramebufferPixelLocalClearValuefvANGLE …
#define glFramebufferPixelLocalClearValueivANGLE …
#define glFramebufferPixelLocalClearValueuivANGLE …
#define glFramebufferPixelLocalStorageInterruptANGLE …
#define glFramebufferPixelLocalStorageRestoreANGLE …
#define glFramebufferRenderbufferEXT …
#define glFramebufferTexture2DEXT …
#define glFramebufferTexture2DMultisampleEXT …
#define glFramebufferTextureLayer …
#define glFramebufferTextureMultiviewOVR …
#define glFramebufferTexturePixelLocalStorageANGLE …
#define glFrontFace …
#define glGenBuffersARB …
#define glGenerateMipmapEXT …
#define glGenFencesNV …
#define glGenFramebuffersEXT …
#define glGenProgramPipelines …
#define glGenQueries …
#define glGenRenderbuffersEXT …
#define glGenSamplers …
#define glGenSemaphoresEXT …
#define glGenTextures …
#define glGenTransformFeedbacks …
#define glGenVertexArraysOES …
#define glGetActiveAttrib …
#define glGetActiveUniform …
#define glGetActiveUniformBlockiv …
#define glGetActiveUniformBlockivRobustANGLE …
#define glGetActiveUniformBlockName …
#define glGetActiveUniformsiv …
#define glGetAttachedShaders …
#define glGetAttribLocation …
#define glGetBooleani_v …
#define glGetBooleani_vRobustANGLE …
#define glGetBooleanv …
#define glGetBooleanvRobustANGLE …
#define glGetBufferParameteri64vRobustANGLE …
#define glGetBufferParameteriv …
#define glGetBufferParameterivRobustANGLE …
#define glGetBufferPointervRobustANGLE …
#define glGetDebugMessageLog …
#define glGetError …
#define glGetFenceivNV …
#define glGetFloatv …
#define glGetFloatvRobustANGLE …
#define glGetFragDataIndex …
#define glGetFragDataLocation …
#define glGetFramebufferAttachmentParameterivEXT …
#define glGetFramebufferAttachmentParameterivRobustANGLE …
#define glGetFramebufferParameteriv …
#define glGetFramebufferParameterivRobustANGLE …
#define glGetFramebufferPixelLocalStorageParameterfvANGLE …
#define glGetFramebufferPixelLocalStorageParameterfvRobustANGLE …
#define glGetFramebufferPixelLocalStorageParameterivANGLE …
#define glGetFramebufferPixelLocalStorageParameterivRobustANGLE …
#define glGetGraphicsResetStatusARB …
#define glGetInteger64i_v …
#define glGetInteger64i_vRobustANGLE …
#define glGetInteger64v …
#define glGetInteger64vRobustANGLE …
#define glGetIntegeri_v …
#define glGetIntegeri_vRobustANGLE …
#define glGetIntegerv …
#define glGetIntegervRobustANGLE …
#define glGetInternalformativ …
#define glGetInternalformativRobustANGLE …
#define glGetInternalformatSampleivNV …
#define glGetMultisamplefv …
#define glGetMultisamplefvRobustANGLE …
#define glGetnUniformfvRobustANGLE …
#define glGetnUniformivRobustANGLE …
#define glGetnUniformuivRobustANGLE …
#define glGetObjectLabel …
#define glGetObjectPtrLabel …
#define glGetPointerv …
#define glGetPointervRobustANGLERobustANGLE …
#define glGetProgramBinary …
#define glGetProgramInfoLog …
#define glGetProgramInterfaceiv …
#define glGetProgramInterfaceivRobustANGLE …
#define glGetProgramiv …
#define glGetProgramivRobustANGLE …
#define glGetProgramPipelineInfoLog …
#define glGetProgramPipelineiv …
#define glGetProgramResourceIndex …
#define glGetProgramResourceiv …
#define glGetProgramResourceLocation …
#define glGetProgramResourceName …
#define glGetQueryiv …
#define glGetQueryivRobustANGLE …
#define glGetQueryObjecti64v …
#define glGetQueryObjecti64vRobustANGLE …
#define glGetQueryObjectiv …
#define glGetQueryObjectivRobustANGLE …
#define glGetQueryObjectui64v …
#define glGetQueryObjectui64vRobustANGLE …
#define glGetQueryObjectuiv …
#define glGetQueryObjectuivRobustANGLE …
#define glGetRenderbufferParameterivEXT …
#define glGetRenderbufferParameterivRobustANGLE …
#define glGetSamplerParameterfv …
#define glGetSamplerParameterfvRobustANGLE …
#define glGetSamplerParameterIivRobustANGLE …
#define glGetSamplerParameterIuivRobustANGLE …
#define glGetSamplerParameteriv …
#define glGetSamplerParameterivRobustANGLE …
#define glGetShaderInfoLog …
#define glGetShaderiv …
#define glGetShaderivRobustANGLE …
#define glGetShaderPrecisionFormat …
#define glGetShaderSource …
#define glGetString …
#define glGetStringi …
#define glGetSynciv …
#define glGetTexLevelParameterfv …
#define glGetTexLevelParameterfvRobustANGLE …
#define glGetTexLevelParameteriv …
#define glGetTexLevelParameterivRobustANGLE …
#define glGetTexParameterfv …
#define glGetTexParameterfvRobustANGLE …
#define glGetTexParameterIivRobustANGLE …
#define glGetTexParameterIuivRobustANGLE …
#define glGetTexParameteriv …
#define glGetTexParameterivRobustANGLE …
#define glGetTransformFeedbackVarying …
#define glGetTranslatedShaderSourceANGLE …
#define glGetUniformBlockIndex …
#define glGetUniformfv …
#define glGetUniformfvRobustANGLE …
#define glGetUniformIndices …
#define glGetUniformiv …
#define glGetUniformivRobustANGLE …
#define glGetUniformLocation …
#define glGetUniformuiv …
#define glGetUniformuivRobustANGLE …
#define glGetVertexAttribfv …
#define glGetVertexAttribfvRobustANGLE …
#define glGetVertexAttribIivRobustANGLE …
#define glGetVertexAttribIuivRobustANGLE …
#define glGetVertexAttribiv …
#define glGetVertexAttribivRobustANGLE …
#define glGetVertexAttribPointerv …
#define glGetVertexAttribPointervRobustANGLE …
#define glHint …
#define glImportMemoryFdEXT …
#define glImportMemoryWin32HandleEXT …
#define glImportMemoryZirconHandleANGLE …
#define glImportSemaphoreFdEXT …
#define glImportSemaphoreWin32HandleEXT …
#define glImportSemaphoreZirconHandleANGLE …
#define glInsertEventMarkerEXT …
#define glInvalidateFramebuffer …
#define glInvalidateSubFramebuffer …
#define glInvalidateTextureANGLE …
#define glIsBuffer …
#define glIsEnabled …
#define glIsEnablediOES …
#define glIsFenceNV …
#define glIsFramebufferEXT …
#define glIsProgram …
#define glIsProgramPipeline …
#define glIsQuery …
#define glIsRenderbufferEXT …
#define glIsSampler …
#define glIsShader …
#define glIsSync …
#define glIsTexture …
#define glIsTransformFeedback …
#define glIsVertexArrayOES …
#define glLineWidth …
#define glLinkProgram …
#define glMapBuffer …
#define glMapBufferRange …
#define glMaxShaderCompilerThreadsKHR …
#define glMemoryBarrierByRegion …
#define glMemoryBarrierEXT …
#define glMemoryObjectParameterivEXT …
#define glMinSampleShading …
#define glMultiDrawArraysANGLE …
#define glMultiDrawArraysInstancedANGLE …
#define glMultiDrawArraysInstancedBaseInstanceANGLE …
#define glMultiDrawElementsANGLE …
#define glMultiDrawElementsInstancedANGLE …
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE …
#define glObjectLabel …
#define glObjectPtrLabel …
#define glPatchParameteri …
#define glPauseTransformFeedback …
#define glPixelLocalStorageBarrierANGLE …
#define glPixelStorei …
#define glPointParameteri …
#define glPolygonMode …
#define glPolygonModeANGLE …
#define glPolygonOffset …
#define glPolygonOffsetClampEXT …
#define glPopDebugGroup …
#define glPopGroupMarkerEXT …
#define glPrimitiveRestartIndex …
#define glProgramBinary …
#define glProgramParameteri …
#define glProgramUniform1f …
#define glProgramUniform1fv …
#define glProgramUniform1i …
#define glProgramUniform1iv …
#define glProgramUniform1ui …
#define glProgramUniform1uiv …
#define glProgramUniform2f …
#define glProgramUniform2fv …
#define glProgramUniform2i …
#define glProgramUniform2iv …
#define glProgramUniform2ui …
#define glProgramUniform2uiv …
#define glProgramUniform3f …
#define glProgramUniform3fv …
#define glProgramUniform3i …
#define glProgramUniform3iv …
#define glProgramUniform3ui …
#define glProgramUniform3uiv …
#define glProgramUniform4f …
#define glProgramUniform4fv …
#define glProgramUniform4i …
#define glProgramUniform4iv …
#define glProgramUniform4ui …
#define glProgramUniform4uiv …
#define glProgramUniformMatrix2fv …
#define glProgramUniformMatrix2x3fv …
#define glProgramUniformMatrix2x4fv …
#define glProgramUniformMatrix3fv …
#define glProgramUniformMatrix3x2fv …
#define glProgramUniformMatrix3x4fv …
#define glProgramUniformMatrix4fv …
#define glProgramUniformMatrix4x2fv …
#define glProgramUniformMatrix4x3fv …
#define glProvokingVertexANGLE …
#define glPushDebugGroup …
#define glPushGroupMarkerEXT …
#define glQueryCounter …
#define glReadBuffer …
#define glReadnPixelsRobustANGLE …
#define glReadPixels …
#define glReadPixelsRobustANGLE …
#define glReleaseShaderCompiler …
#define glReleaseTexturesANGLE …
#define glRenderbufferStorageEXT …
#define glRenderbufferStorageMultisample …
#define glRenderbufferStorageMultisampleAdvancedAMD …
#define glRenderbufferStorageMultisampleEXT …
#define glRequestExtensionANGLE …
#define glResumeTransformFeedback …
#define glSampleCoverage …
#define glSampleMaski …
#define glSamplerParameterf …
#define glSamplerParameterfv …
#define glSamplerParameterfvRobustANGLE …
#define glSamplerParameteri …
#define glSamplerParameterIivRobustANGLE …
#define glSamplerParameterIuivRobustANGLE …
#define glSamplerParameteriv …
#define glSamplerParameterivRobustANGLE …
#define glScissor …
#define glSetFenceNV …
#define glShaderBinary …
#define glShaderSource …
#define glSignalSemaphoreEXT …
#define glStartTilingQCOM …
#define glStencilFunc …
#define glStencilFuncSeparate …
#define glStencilMask …
#define glStencilMaskSeparate …
#define glStencilOp …
#define glStencilOpSeparate …
#define glTestFenceNV …
#define glTexBuffer …
#define glTexBufferRange …
#define glTexImage2D …
#define glTexImage2DExternalANGLE …
#define glTexImage2DRobustANGLE …
#define glTexImage3D …
#define glTexImage3DRobustANGLE …
#define glTexParameterf …
#define glTexParameterfv …
#define glTexParameterfvRobustANGLE …
#define glTexParameteri …
#define glTexParameterIivRobustANGLE …
#define glTexParameterIuivRobustANGLE …
#define glTexParameteriv …
#define glTexParameterivRobustANGLE …
#define glTexStorage2DEXT …
#define glTexStorage2DMultisample …
#define glTexStorage3D …
#define glTexStorageMem2DEXT …
#define glTexStorageMemFlags2DANGLE …
#define glTexSubImage2D …
#define glTexSubImage2DRobustANGLE …
#define glTexSubImage3D …
#define glTexSubImage3DRobustANGLE …
#define glTransformFeedbackVaryings …
#define glUniform1f …
#define glUniform1fv …
#define glUniform1i …
#define glUniform1iv …
#define glUniform1ui …
#define glUniform1uiv …
#define glUniform2f …
#define glUniform2fv …
#define glUniform2i …
#define glUniform2iv …
#define glUniform2ui …
#define glUniform2uiv …
#define glUniform3f …
#define glUniform3fv …
#define glUniform3i …
#define glUniform3iv …
#define glUniform3ui …
#define glUniform3uiv …
#define glUniform4f …
#define glUniform4fv …
#define glUniform4i …
#define glUniform4iv …
#define glUniform4ui …
#define glUniform4uiv …
#define glUniformBlockBinding …
#define glUniformMatrix2fv …
#define glUniformMatrix2x3fv …
#define glUniformMatrix2x4fv …
#define glUniformMatrix3fv …
#define glUniformMatrix3x2fv …
#define glUniformMatrix3x4fv …
#define glUniformMatrix4fv …
#define glUniformMatrix4x2fv …
#define glUniformMatrix4x3fv …
#define glUnmapBuffer …
#define glUseProgram …
#define glUseProgramStages …
#define glValidateProgram …
#define glValidateProgramPipeline …
#define glVertexAttrib1f …
#define glVertexAttrib1fv …
#define glVertexAttrib2f …
#define glVertexAttrib2fv …
#define glVertexAttrib3f …
#define glVertexAttrib3fv …
#define glVertexAttrib4f …
#define glVertexAttrib4fv …
#define glVertexAttribBinding …
#define glVertexAttribDivisorANGLE …
#define glVertexAttribFormat …
#define glVertexAttribI4i …
#define glVertexAttribI4iv …
#define glVertexAttribI4ui …
#define glVertexAttribI4uiv …
#define glVertexAttribIFormat …
#define glVertexAttribIPointer …
#define glVertexAttribPointer …
#define glVertexBindingDivisor …
#define glViewport …
#define glWaitSemaphoreEXT …
#define glWaitSync …
#define glWindowRectanglesEXT …
#endif