#ifndef UI_GL_GL_DISPLAY_H_
#define UI_GL_GL_DISPLAY_H_
#include <EGL/egl.h>
#include <stdint.h>
#include <memory>
#include <vector>
#include "ui/gl/gl_export.h"
#include "ui/gl/gpu_switching_manager.h"
#if BUILDFLAG(IS_APPLE)
#if __OBJC__
@protocol MTLSharedEvent;
#endif
#endif
namespace gl {
struct DisplayExtensionsEGL;
template <typename GLDisplayPlatform>
class GLDisplayManager;
class EGLDisplayPlatform { … };
enum DisplayType { … };
enum DisplayPlatform { … };
class GL_EXPORT GLDisplay { … };
class GL_EXPORT GLDisplayEGL : public GLDisplay { … };
}
#endif