#ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_
#define UI_GL_GL_EGL_API_IMPLEMENTATION_H_
#include <map>
#include <string>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_display.h"
#include "ui/gl/gl_export.h"
namespace gl {
struct GLWindowSystemBindingInfo;
GL_EXPORT void InitializeStaticGLBindingsEGL();
GL_EXPORT void ClearBindingsEGL();
GL_EXPORT bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo* info);
GL_EXPORT void SetDisabledExtensionsEGL(const std::string& disabled_extensions);
GL_EXPORT bool InitializeExtensionSettingsOneOffEGL(GLDisplayEGL* display);
class GL_EXPORT EGLApiBase : public EGLApi { … };
class GL_EXPORT RealEGLApi : public EGLApiBase { … };
class GL_EXPORT LogEGLApi : public EGLApi { … };
class GL_EXPORT TraceEGLApi : public EGLApi { … };
}
#endif