#include "ui/gl/gl_share_group.h"
#include "base/check.h"
#include "build/build_config.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
namespace gl {
GLShareGroup::GLShareGroup() = default;
void GLShareGroup::AddContext(GLContext* context) { … }
void GLShareGroup::RemoveContext(GLContext* context) { … }
void* GLShareGroup::GetHandle() { … }
GLContext* GLShareGroup::GetContext() { … }
void GLShareGroup::SetSharedContext(GLContext* context) { … }
GLShareGroup::~GLShareGroup() { … }
}