chromium/ui/gl/gl_stub_api.cc

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gl/gl_stub_api.h"

namespace gl {

GLStubApi::GLStubApi() {}

GLStubApi::~GLStubApi() = default;

GLenum GLStubApi::glCheckFramebufferStatusEXTFn(GLenum target) {}

GLuint GLStubApi::glCreateProgramFn(void) {}

GLuint GLStubApi::glCreateShaderFn(GLenum type) {}

GLsync GLStubApi::glFenceSyncFn(GLenum condition, GLbitfield flags) {}

void GLStubApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) {}

void GLStubApi::glGenerateMipmapEXTFn(GLenum target) {}

void GLStubApi::glGenFencesNVFn(GLsizei n, GLuint* fences) {}

void GLStubApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) {}

void GLStubApi::glGenQueriesFn(GLsizei n, GLuint* ids) {}

void GLStubApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {}

void GLStubApi::glGenSamplersFn(GLsizei n, GLuint* samplers) {}

void GLStubApi::glGenTexturesFn(GLsizei n, GLuint* textures) {}

void GLStubApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) {}

void GLStubApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) {}

void GLStubApi::glGetIntegervFn(GLenum pname, GLint* params) {}

void GLStubApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) {}

void GLStubApi::glGetQueryObjecti64vFn(GLuint id,
                                       GLenum pname,
                                       GLint64* params) {}

void GLStubApi::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) {}

void GLStubApi::glGetQueryObjectui64vFn(GLuint id,
                                        GLenum pname,
                                        GLuint64* params) {}

void GLStubApi::glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) {}

void GLStubApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) {}

const GLubyte* GLStubApi::glGetStringFn(GLenum name) {}

const GLubyte* GLStubApi::glGetStringiFn(GLenum name, GLuint index) {}

GLboolean GLStubApi::glIsBufferFn(GLuint buffer) {}

GLboolean GLStubApi::glIsEnabledFn(GLenum cap) {}

GLboolean GLStubApi::glIsFenceNVFn(GLuint fence) {}

GLboolean GLStubApi::glIsFramebufferEXTFn(GLuint framebuffer) {}

GLboolean GLStubApi::glIsProgramFn(GLuint program) {}

GLboolean GLStubApi::glIsQueryFn(GLuint query) {}

GLboolean GLStubApi::glIsRenderbufferEXTFn(GLuint renderbuffer) {}

GLboolean GLStubApi::glIsSamplerFn(GLuint sampler) {}

GLboolean GLStubApi::glIsShaderFn(GLuint shader) {}

GLboolean GLStubApi::glIsSyncFn(GLsync sync) {}

GLboolean GLStubApi::glIsTextureFn(GLuint texture) {}

GLboolean GLStubApi::glIsTransformFeedbackFn(GLuint id) {}

GLboolean GLStubApi::glIsVertexArrayOESFn(GLuint array) {}

GLboolean GLStubApi::glTestFenceNVFn(GLuint fence) {}

GLboolean GLStubApi::glUnmapBufferFn(GLenum target) {}

}  // namespace gl