#include "ui/gl/gl_stub_api_base.h"
namespace gl {
GLenum GLStubApiBase::glCheckFramebufferStatusEXTFn(GLenum target) { … }
GLenum GLStubApiBase::glClientWaitSyncFn(GLsync sync,
GLbitfield flags,
GLuint64 timeout) { … }
GLuint GLStubApiBase::glCreateProgramFn() { … }
GLuint GLStubApiBase::glCreateShaderFn(GLenum type) { … }
GLuint GLStubApiBase::glCreateShaderProgramvFn(GLenum type,
GLsizei count,
const char* const* strings) { … }
GLsync GLStubApiBase::glFenceSyncFn(GLenum condition, GLbitfield flags) { … }
GLuint GLStubApiBase::glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) { … }
GLint GLStubApiBase::glGetAttribLocationFn(GLuint program, const char* name) { … }
GLuint GLStubApiBase::glGetDebugMessageLogFn(GLuint count,
GLsizei bufSize,
GLenum* sources,
GLenum* types,
GLuint* ids,
GLenum* severities,
GLsizei* lengths,
char* messageLog) { … }
GLenum GLStubApiBase::glGetErrorFn() { … }
GLint GLStubApiBase::glGetFragDataIndexFn(GLuint program, const char* name) { … }
GLint GLStubApiBase::glGetFragDataLocationFn(GLuint program, const char* name) { … }
GLenum GLStubApiBase::glGetGraphicsResetStatusARBFn() { … }
GLuint GLStubApiBase::glGetProgramResourceIndexFn(GLuint program,
GLenum programInterface,
const GLchar* name) { … }
GLint GLStubApiBase::glGetProgramResourceLocationFn(GLuint program,
GLenum programInterface,
const char* name) { … }
const GLubyte* GLStubApiBase::glGetStringFn(GLenum name) { … }
const GLubyte* GLStubApiBase::glGetStringiFn(GLenum name, GLuint index) { … }
GLuint GLStubApiBase::glGetUniformBlockIndexFn(GLuint program,
const char* uniformBlockName) { … }
GLint GLStubApiBase::glGetUniformLocationFn(GLuint program, const char* name) { … }
GLboolean GLStubApiBase::glIsBufferFn(GLuint buffer) { … }
GLboolean GLStubApiBase::glIsEnabledFn(GLenum cap) { … }
GLboolean GLStubApiBase::glIsEnablediOESFn(GLenum target, GLuint index) { … }
GLboolean GLStubApiBase::glIsFenceNVFn(GLuint fence) { … }
GLboolean GLStubApiBase::glIsFramebufferEXTFn(GLuint framebuffer) { … }
GLboolean GLStubApiBase::glIsProgramFn(GLuint program) { … }
GLboolean GLStubApiBase::glIsProgramPipelineFn(GLuint pipeline) { … }
GLboolean GLStubApiBase::glIsQueryFn(GLuint query) { … }
GLboolean GLStubApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) { … }
GLboolean GLStubApiBase::glIsSamplerFn(GLuint sampler) { … }
GLboolean GLStubApiBase::glIsShaderFn(GLuint shader) { … }
GLboolean GLStubApiBase::glIsSyncFn(GLsync sync) { … }
GLboolean GLStubApiBase::glIsTextureFn(GLuint texture) { … }
GLboolean GLStubApiBase::glIsTransformFeedbackFn(GLuint id) { … }
GLboolean GLStubApiBase::glIsVertexArrayOESFn(GLuint array) { … }
void* GLStubApiBase::glMapBufferFn(GLenum target, GLenum access) { … }
void* GLStubApiBase::glMapBufferRangeFn(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access) { … }
GLboolean GLStubApiBase::glTestFenceNVFn(GLuint fence) { … }
GLboolean GLStubApiBase::glUnmapBufferFn(GLenum target) { … }
}