#include "ui/gl/gl_version_info.h"
#include <map>
#include <string_view>
#include <vector>
#include "base/check_op.h"
#include "base/logging.h"
#include "base/notreached.h"
#include "base/strings/strcat.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/version.h"
namespace gl {
GLVersionInfo::GLVersionInfo(const char* version_str,
const char* renderer_str,
const gfx::ExtensionSet& extensions) { … }
void GLVersionInfo::Initialize(const char* version_str,
const char* renderer_str,
const gfx::ExtensionSet& extensions) { … }
void GLVersionInfo::ParseVersionString(const char* version_str) { … }
void GLVersionInfo::ParseDriverInfo(const char* version_str) { … }
void GLVersionInfo::ExtractDriverVendorANGLE(const char* renderer_str) { … }
GLVersionInfo::VersionStrings GLVersionInfo::GetFakeVersionStrings(
unsigned major,
unsigned minor) const { … }
}