#include "ui/gl/init/gl_display_egl_util_ozone.h"
#include "base/no_destructor.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/platform_gl_egl_utility.h"
namespace gl {
GLDisplayEglUtilOzone* GLDisplayEglUtilOzone::GetInstance() { … }
void GLDisplayEglUtilOzone::GetPlatformExtraDisplayAttribs(
EGLenum platform_type,
std::vector<EGLAttrib>* attributes) { … }
void GLDisplayEglUtilOzone::ChoosePlatformCustomAlphaAndBufferSize(
EGLint* alpha_size,
EGLint* buffer_size) { … }
std::optional<base::ScopedEnvironmentVariableOverride>
GLDisplayEglUtilOzone::MaybeGetScopedDisplayUnsetForVulkan() { … }
GLDisplayEglUtilOzone::GLDisplayEglUtilOzone() = default;
GLDisplayEglUtilOzone::~GLDisplayEglUtilOzone() = default;
}