#include "ui/gl/init/gl_initializer.h"
#include "base/check_op.h"
#include "base/notreached.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/init/gl_display_egl_util_ozone.h"
#include "ui/gl/init/gl_display_initializer.h"
#include "ui/gl/init/ozone_util.h"
#include "ui/ozone/public/ozone_platform.h"
namespace gl {
namespace init {
GLDisplay* InitializeGLOneOffPlatform(gl::GpuPreference gpu_preference) { … }
bool InitializeStaticGLBindings(GLImplementationParts implementation) { … }
void ShutdownGLPlatform(GLDisplay* display) { … }
}
}